Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pickles JG" data-source="post: 6501530" data-attributes="member: 61501"><p>It did not enforce roles - roles were descriptive it was no more necessary to cover all the roles than it is in 5e. I concur they were new to D&D. Previously roles had been classes and they were balanced around their combat & out of combat function. 4e took the view that everyone had to be balanced in combat so the role system allowed them to design characters that were strong in different ways.</p><p> (EG 2e fighters are both the most resilient and hardest hitting but limited out of combat & one dimensional in it. In 4e some of that combat power has to give)</p><p></p><p>The second point sounds like being hung up on names. </p><p>If you wanted to be a high damage melee or archer in 4e you had to be a ranger not a fighter. Or wait for the slayer subclass.</p><p>It's not ideal as Rangers have the woodsman baggage too though oddly it would be fine in a 5e background style version. </p><p>The classes were much more similar in survivability than in previous editions too. </p><p></p><p></p><p></p><p>I snipped bits but this seems pretty much correct. 4e was the same in terms of mixing up parties. (We never used to hire people in the olden days - well maybe consultants but not contractors or temps. I think the game in general has moved more to heroic fantasy story telling than Gygaxian Pv DM & resource management.)</p><p></p><p></p><p></p><p>I disagree while the frontline protection fighter with sentinel feat & a shield will do about half the damage of a great weapon style great weapon master one. Provided his allies can kill stuff he engages he can survive fine, he can dodge if he really needs to. (a party with a defender needs more team work then a load of strikers <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ) (FWIW I would always be the great weapon guy)</p><p></p><p></p><p></p><p>Those ones didn't but classes were roles plus as I mention in my first reply in this post they were balanced across all of the (new for 5e) pillars not just combat. You did not build a 1e fighter to be versatile beyond carrying a bow a sword a big weapon & something funky as that was the limit of your build choices.</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 6501530, member: 61501"] It did not enforce roles - roles were descriptive it was no more necessary to cover all the roles than it is in 5e. I concur they were new to D&D. Previously roles had been classes and they were balanced around their combat & out of combat function. 4e took the view that everyone had to be balanced in combat so the role system allowed them to design characters that were strong in different ways. (EG 2e fighters are both the most resilient and hardest hitting but limited out of combat & one dimensional in it. In 4e some of that combat power has to give) The second point sounds like being hung up on names. If you wanted to be a high damage melee or archer in 4e you had to be a ranger not a fighter. Or wait for the slayer subclass. It's not ideal as Rangers have the woodsman baggage too though oddly it would be fine in a 5e background style version. The classes were much more similar in survivability than in previous editions too. I snipped bits but this seems pretty much correct. 4e was the same in terms of mixing up parties. (We never used to hire people in the olden days - well maybe consultants but not contractors or temps. I think the game in general has moved more to heroic fantasy story telling than Gygaxian Pv DM & resource management.) I disagree while the frontline protection fighter with sentinel feat & a shield will do about half the damage of a great weapon style great weapon master one. Provided his allies can kill stuff he engages he can survive fine, he can dodge if he really needs to. (a party with a defender needs more team work then a load of strikers ;) ) (FWIW I would always be the great weapon guy) Those ones didn't but classes were roles plus as I mention in my first reply in this post they were balanced across all of the (new for 5e) pillars not just combat. You did not build a 1e fighter to be versatile beyond carrying a bow a sword a big weapon & something funky as that was the limit of your build choices. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
Top