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What are the Roles now?
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<blockquote data-quote="Nergal Pendragon" data-source="post: 6501890" data-attributes="member: 6777649"><p>In prior editions and in 5E, there isn't that much stopping the fighter from focusing on being a pure damage-dealer who doesn't just absorb damage. In fact, the fighter wasn't even the best class for absorbing damage as of 3E; that was the barbarian. That damage absorbing ability of the barbarian was only enhanced by Pathfinder, making using the teleport spells to turn the barbarian into an <em>orbital weapon</em> a viable strategy. And, yes, my group actually has dropped barbarians on dragons from orbit a few times (falling damage + melee weapon damage = one severely injured dragon). But just because we did it doesn't that there should be an "orbital weapon" role in DnD. But by WotC's logic, they should have added an orbital weapon role.</p><p></p><p>So, it didn't enforce roles by mandating that you needed certain roles, but by forcing each class into a particular role when, previously, most classes were just fine crossing the boundaries of roles that 4E set up with ease.</p><p></p><p></p><p></p><p>You're comparing a very high damage build to a high damage build; naturally, the second one is going to do less damage because it is focused more on defense. That doesn't mean that the fighter is a defense-focused class under one build; it's not. Notice the Action Surge special ability they get at second level? That allows a fighter to two two Attack actions. At fifth level, that means the typical fighter can, in a single combat, attack four times. Five if wielding two weapons. So while they will be doing less damage than wielding a two-hander, they will still be doing an epic crapton of damage.</p></blockquote><p></p>
[QUOTE="Nergal Pendragon, post: 6501890, member: 6777649"] In prior editions and in 5E, there isn't that much stopping the fighter from focusing on being a pure damage-dealer who doesn't just absorb damage. In fact, the fighter wasn't even the best class for absorbing damage as of 3E; that was the barbarian. That damage absorbing ability of the barbarian was only enhanced by Pathfinder, making using the teleport spells to turn the barbarian into an [i]orbital weapon[/i] a viable strategy. And, yes, my group actually has dropped barbarians on dragons from orbit a few times (falling damage + melee weapon damage = one severely injured dragon). But just because we did it doesn't that there should be an "orbital weapon" role in DnD. But by WotC's logic, they should have added an orbital weapon role. So, it didn't enforce roles by mandating that you needed certain roles, but by forcing each class into a particular role when, previously, most classes were just fine crossing the boundaries of roles that 4E set up with ease. You're comparing a very high damage build to a high damage build; naturally, the second one is going to do less damage because it is focused more on defense. That doesn't mean that the fighter is a defense-focused class under one build; it's not. Notice the Action Surge special ability they get at second level? That allows a fighter to two two Attack actions. At fifth level, that means the typical fighter can, in a single combat, attack four times. Five if wielding two weapons. So while they will be doing less damage than wielding a two-hander, they will still be doing an epic crapton of damage. [/QUOTE]
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