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What are you reading? - October 2017
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<blockquote data-quote="Jhaelen" data-source="post: 7253062" data-attributes="member: 46713"><p>That's an excellent question, and I have to admit that I don't remember <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>Like you, I was into Sci-Fi before I started reading Fantasy. In Elementary School I developed an interest in reading collections of faerie tales and novelized versions of myths and legends. Philip Jose Farmer's 'World of Tiers' series may have been my transitional book: a fantasy story in sci-fi trappings. Shortly after that came 'The Book of Corum' by Michael Moorcock which left a lasting impression on me.</p><p></p><p>I'm not sure when I first read the 'Earthsea' novels, but it was definitely after reading 'The Left Hand of Darkness' and 'The Dispossessed'. I didn't think much of it at the time, preferring her sci-fi works. It wasn't until I read them for the second time (when 'Tehanu' came out), that I truly learned to appreciate them.</p><p></p><p>I only started reading most of the fantasy classics after I had discovered roleplaying games (and d&d in particular). The 'inspirational reading' section in the AD&D DMG was quite helpful in that regard. Notably, I didn't read any Tolkien before some of us had to read 'The Hobbit' for German class(!) ca. 1987. But I had already read Lord Dunsany, Fritz Leiber, Roger Zelazny, Robert E. Howard, Jack Vance, and many others at that point.</p><p></p><p>Edit: I'm currently still reading 'Eyes of the Stone Thief', the 'megadungeon' adventure module for 13th Age, btw. Interestingly, the way it's written and organized reminds me a lot of the way I prefer to prefer my own homebrew adventures: Many things aren't set in stone until they're encountered by my players. Their decisions effectively shape the adventure.</p><p>But it also has a lot more depth than my own creations: It features a lot of well-developed factions, plenty of quest ideas, and very important for the 13th Age setting: everything is (potentially) linked to several icons.</p><p>So, i guess, it's hardly surprising that I consider the book pure genious! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7253062, member: 46713"] That's an excellent question, and I have to admit that I don't remember :( Like you, I was into Sci-Fi before I started reading Fantasy. In Elementary School I developed an interest in reading collections of faerie tales and novelized versions of myths and legends. Philip Jose Farmer's 'World of Tiers' series may have been my transitional book: a fantasy story in sci-fi trappings. Shortly after that came 'The Book of Corum' by Michael Moorcock which left a lasting impression on me. I'm not sure when I first read the 'Earthsea' novels, but it was definitely after reading 'The Left Hand of Darkness' and 'The Dispossessed'. I didn't think much of it at the time, preferring her sci-fi works. It wasn't until I read them for the second time (when 'Tehanu' came out), that I truly learned to appreciate them. I only started reading most of the fantasy classics after I had discovered roleplaying games (and d&d in particular). The 'inspirational reading' section in the AD&D DMG was quite helpful in that regard. Notably, I didn't read any Tolkien before some of us had to read 'The Hobbit' for German class(!) ca. 1987. But I had already read Lord Dunsany, Fritz Leiber, Roger Zelazny, Robert E. Howard, Jack Vance, and many others at that point. Edit: I'm currently still reading 'Eyes of the Stone Thief', the 'megadungeon' adventure module for 13th Age, btw. Interestingly, the way it's written and organized reminds me a lot of the way I prefer to prefer my own homebrew adventures: Many things aren't set in stone until they're encountered by my players. Their decisions effectively shape the adventure. But it also has a lot more depth than my own creations: It features a lot of well-developed factions, plenty of quest ideas, and very important for the 13th Age setting: everything is (potentially) linked to several icons. So, i guess, it's hardly surprising that I consider the book pure genious! :D [/QUOTE]
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