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General Tabletop Discussion
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What are your favorite Skill Challenges.
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<blockquote data-quote="pemerton" data-source="post: 7529340" data-attributes="member: 42582"><p>I've used skill challenges for resolving <a href="http://www.enworld.org/forum/showthread.php?309950-Actual-play-my-first-quot-social-only-quot-session" target="_blank">social tension</a>, <a href="http://www.enworld.org/forum/showthread.php?312367-Actual-play-another-combat-free-session-with-intra-party-dyanmics" target="_blank">interrogation</a>, <a href="http://www.enworld.org/forum/showthread.php?340383-PCs-kill-Ometh-leading-to-open-season-on-the-Raven-Queen-s-name" target="_blank">traversing the Abyss</a> (that one wasn't my best), <a href="http://www.enworld.org/forum/showthread.php?320498-Heathen-entering-the-temple-fortress-in-disguise" target="_blank">sneaking through an enemy camp</a>, <a href="http://www.enworld.org/forum/showthread.php?342615-PCs-defeat-Miska-but-relinquish-the-Crystal-of-the-Ebon-Flame" target="_blank">cleansing corrupted angels</a>, <a href="http://www.enworld.org/forum/showthread.php?301282-Actual-play-examples-balance-between-fiction-and-mechanics" target="_blank">taming a bear and dispelling a water weird</a>, <a href="http://www.enworld.org/forum/showthread.php?353496-First-time-godslayers-PCs-kill-Torog" target="_blank">trashing Torog's Soul Abattoir</a>, <a href="http://www.enworld.org/forum/showthread.php?490454-Session-report-reposted-PCs-stave-of-the-Dusk-War-by-negotiating-with-Yan-C-Bin-and-defeating-the-tarrasque" target="_blank">surviving an audience with Yan-C-Bin and then persuading some maruts that it's not the end times</a>, and other stuff too.</p><p></p><p>It's a versatile framework. The thing any GM can always work on is thinking about how to keep the pressure on the PCs (and thereby the players) in a way that respects the fiction. The need for pressure is fundamental, because only the players are declaring actions and rolling dice (very different eg from 4e combat or HeroWars/Quest extended resolution). But equally fundamental is the need to honour the players' successful checks on the way through - not such a big deal if the challenge is complexity 1, but a very big deal if we're talking complexity 12 and so having to narrate up to 11 successes while leaving the possibility of overall failure still open.</p><p></p><p>EDIT: That should be <em>complexity 5</em> (12 successes required)!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7529340, member: 42582"] I've used skill challenges for resolving [url=http://www.enworld.org/forum/showthread.php?309950-Actual-play-my-first-quot-social-only-quot-session]social tension[/url], [url=http://www.enworld.org/forum/showthread.php?312367-Actual-play-another-combat-free-session-with-intra-party-dyanmics]interrogation[/url], [url=http://www.enworld.org/forum/showthread.php?340383-PCs-kill-Ometh-leading-to-open-season-on-the-Raven-Queen-s-name]traversing the Abyss[/url] (that one wasn't my best), [url=http://www.enworld.org/forum/showthread.php?320498-Heathen-entering-the-temple-fortress-in-disguise]sneaking through an enemy camp[/url], [url=http://www.enworld.org/forum/showthread.php?342615-PCs-defeat-Miska-but-relinquish-the-Crystal-of-the-Ebon-Flame]cleansing corrupted angels[/url], [url=http://www.enworld.org/forum/showthread.php?301282-Actual-play-examples-balance-between-fiction-and-mechanics]taming a bear and dispelling a water weird[/url], [url=http://www.enworld.org/forum/showthread.php?353496-First-time-godslayers-PCs-kill-Torog]trashing Torog's Soul Abattoir[/url], [url=http://www.enworld.org/forum/showthread.php?490454-Session-report-reposted-PCs-stave-of-the-Dusk-War-by-negotiating-with-Yan-C-Bin-and-defeating-the-tarrasque]surviving an audience with Yan-C-Bin and then persuading some maruts that it's not the end times[/url], and other stuff too. It's a versatile framework. The thing any GM can always work on is thinking about how to keep the pressure on the PCs (and thereby the players) in a way that respects the fiction. The need for pressure is fundamental, because only the players are declaring actions and rolling dice (very different eg from 4e combat or HeroWars/Quest extended resolution). But equally fundamental is the need to honour the players' successful checks on the way through - not such a big deal if the challenge is complexity 1, but a very big deal if we're talking complexity 12 and so having to narrate up to 11 successes while leaving the possibility of overall failure still open. EDIT: That should be [I]complexity 5[/I] (12 successes required)! [/QUOTE]
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