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[+] What are your favorite things about 5e?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6664061" data-attributes="member: 6787650"><p>Multiclassing becomes more attractive after level 11, because high-level abilities are often kind of meh compared to maximizing your action and concentration economies. In other words, high levels have more dead levels. E.g. what does the ranger gain from levels 12 to 20 that is better than Cunning Action, Assassinate and a bunch of Sneak Attack dice? An Sharpshooting Assassination Volley from Camouflage, supported by a pack of raging wolves while the ranger holds the distance open with Cunning Action, getting a bonus 5d6 damage on every Volley is a pretty nice synergy. Similar things can be said about the paladin capstone compared to sorcerer spells.</p><p></p><p>Edit: apologies for the tangent, didn't mean to argue. Just thinking out loud about a character concept that I am dying to try.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6664061, member: 6787650"] Multiclassing becomes more attractive after level 11, because high-level abilities are often kind of meh compared to maximizing your action and concentration economies. In other words, high levels have more dead levels. E.g. what does the ranger gain from levels 12 to 20 that is better than Cunning Action, Assassinate and a bunch of Sneak Attack dice? An Sharpshooting Assassination Volley from Camouflage, supported by a pack of raging wolves while the ranger holds the distance open with Cunning Action, getting a bonus 5d6 damage on every Volley is a pretty nice synergy. Similar things can be said about the paladin capstone compared to sorcerer spells. Edit: apologies for the tangent, didn't mean to argue. Just thinking out loud about a character concept that I am dying to try. [/QUOTE]
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[+] What are your favorite things about 5e?
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