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[+] What are your favorite things about 5e?
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<blockquote data-quote="Staffan" data-source="post: 6664481" data-attributes="member: 907"><p>I don't know. In 2e, multi-classing, if you were a demi-human, was almost a no-brainer - a fighter/mage would almost always be a better idea than a fighter or a mage, particularly with the way XP worked (most classes doubled XP/level up to high single digits, so you'd be one level behind). Dual-classing was of course a different animal, with very steep requirements.</p><p></p><p>3e made it easy to multi-class non-caster classes, and particularly easy to "dip" a few levels into one for extra cool stuff. It was very harsh on multi-classing spellcasters however, because the power from higher-level spells was so great that any delay in acquiring them could be crippling. There were some prestige classes that tried to soften the blow, but it was very rare to see a character doing deep multi-classing using a spellcasting class (except for prestige classes that gave up no more than one level of spellcasting, and that was a big price to pay).</p><p></p><p>5e uses 3e-style multiclassing (split levels rather than XP), but class design discourages it. Most of the basic competence stuff for a class is spread out over the first three levels, rather than being given it all at level 1. The first three character levels fly by due to low XP requirements, but if you take three levels of a new class that's more like levels 5-7 of your main class, and that's a big investment. And when you're done with the first three... well, you might as well take the 4th level to get the stat bump, and then there's always something really sweet (like an extra attack) at level 5. And five levels of a class is a really big investment. On the plus side, multi-classing spellcasters is easier than 3e.</p></blockquote><p></p>
[QUOTE="Staffan, post: 6664481, member: 907"] I don't know. In 2e, multi-classing, if you were a demi-human, was almost a no-brainer - a fighter/mage would almost always be a better idea than a fighter or a mage, particularly with the way XP worked (most classes doubled XP/level up to high single digits, so you'd be one level behind). Dual-classing was of course a different animal, with very steep requirements. 3e made it easy to multi-class non-caster classes, and particularly easy to "dip" a few levels into one for extra cool stuff. It was very harsh on multi-classing spellcasters however, because the power from higher-level spells was so great that any delay in acquiring them could be crippling. There were some prestige classes that tried to soften the blow, but it was very rare to see a character doing deep multi-classing using a spellcasting class (except for prestige classes that gave up no more than one level of spellcasting, and that was a big price to pay). 5e uses 3e-style multiclassing (split levels rather than XP), but class design discourages it. Most of the basic competence stuff for a class is spread out over the first three levels, rather than being given it all at level 1. The first three character levels fly by due to low XP requirements, but if you take three levels of a new class that's more like levels 5-7 of your main class, and that's a big investment. And when you're done with the first three... well, you might as well take the 4th level to get the stat bump, and then there's always something really sweet (like an extra attack) at level 5. And five levels of a class is a really big investment. On the plus side, multi-classing spellcasters is easier than 3e. [/QUOTE]
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