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What are your multiclassing house rules?
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<blockquote data-quote="Celebrim" data-source="post: 6383529" data-attributes="member: 4937"><p>a) PrC's do count against favored class limitations. This was an early attempt to proactively prevent a player from taking multiple PrC's, which to me violated the entire concept of PrC's (to the extent that they could be justified at all). This is made somewhat null and mute by the fact I have no PrC's, having banned them within months based on my experience running weekly open dungeon crawls at a local gaming store. </p><p></p><p>b) Each class has a minimum ability score entry requirement - for example, you must have strength 9 to be fighter. In order to multi-class, you must meat all classes minimum entry score requires. Each class you take beyond the first increases the minimum entry requirements by 2. In practice this tends to limit you to 3 classes without severely straining your resources. For example, a fighter/wizard needs only have an 11 strength and an 11 intelligence, which is likely of anyone taking such a combination. But a fighter/fanatic/wizard/rogue would need a 15 strength, 15 intelligence, 15 dexterity, and 13 constitution. This at the very least insures that multiple attribute dependency limits how much you can abuse taking multiple classes for their front loaded benefits. It also means that 5 classes is probably impossible to pull off, eliminating the 'class ala cart' problem seen in standard 3.X.</p><p></p><p>c) Lacking PrC's, I have a unique way to deal with the problem of multi-classing spellcasters (via a feat chain). It's more elegant than the typical 3.x method of having a PrC for each possible combination of classes, but on the other hand is somewhat more abusable. It tends to make multi-classing quite attractive, particularly 'dips' of 4 levels or so into either a non-spellcasting class (if you are primarily a spellcaster) or a spellcasting class (if you are primarily not a spellcaster). On the whole, it hasn't been a problem in terms of balance, but if you are optimizing its definitely an attractive option.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6383529, member: 4937"] a) PrC's do count against favored class limitations. This was an early attempt to proactively prevent a player from taking multiple PrC's, which to me violated the entire concept of PrC's (to the extent that they could be justified at all). This is made somewhat null and mute by the fact I have no PrC's, having banned them within months based on my experience running weekly open dungeon crawls at a local gaming store. b) Each class has a minimum ability score entry requirement - for example, you must have strength 9 to be fighter. In order to multi-class, you must meat all classes minimum entry score requires. Each class you take beyond the first increases the minimum entry requirements by 2. In practice this tends to limit you to 3 classes without severely straining your resources. For example, a fighter/wizard needs only have an 11 strength and an 11 intelligence, which is likely of anyone taking such a combination. But a fighter/fanatic/wizard/rogue would need a 15 strength, 15 intelligence, 15 dexterity, and 13 constitution. This at the very least insures that multiple attribute dependency limits how much you can abuse taking multiple classes for their front loaded benefits. It also means that 5 classes is probably impossible to pull off, eliminating the 'class ala cart' problem seen in standard 3.X. c) Lacking PrC's, I have a unique way to deal with the problem of multi-classing spellcasters (via a feat chain). It's more elegant than the typical 3.x method of having a PrC for each possible combination of classes, but on the other hand is somewhat more abusable. It tends to make multi-classing quite attractive, particularly 'dips' of 4 levels or so into either a non-spellcasting class (if you are primarily a spellcaster) or a spellcasting class (if you are primarily not a spellcaster). On the whole, it hasn't been a problem in terms of balance, but if you are optimizing its definitely an attractive option. [/QUOTE]
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