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What are your multiclassing house rules?
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<blockquote data-quote="Celebrim" data-source="post: 6413107" data-attributes="member: 4937"><p>I don't think so. Here are a selection my classes and examples of concepts:</p><p></p><p>Explorer: Pirate, Native Guide, Rich Dilettante, Beast Master, Adventuring Sage, Planes Walker</p><p>Fanatic: Gladiator, Beserker, Psychopath, Templar, Elite Soldier, Cultist</p><p>Hunter: Big Game Hunter, Sheriff, Bounty Hunter, Assassin, Undead Slayer, Saboteur</p><p>Fighter: Archer, Pole-arm Master, Stalwart, Knight, Marshall, Duelist</p><p>Wizard: Elementalist, Summoner, Necromancer, Illusionist, Shapeshifter</p><p>Shaman: Witch, Druid, Shaman, Vodoo Doctor, Reincarnated Soul, Dream Master </p><p>Sorcerer: Mutant, Cambion, Psion, Pyromancer, Heroic Monster, Incarnate Angel, Half-Dragon</p><p>Cleric: Obviously, as varied as the deities you have.</p><p>Rogue: Face man, Cat Burglar, Investigator/Mastermind, Thug, Box Man/Gadgeteer, Artful Dodger</p><p></p><p></p><p></p><p>I don't understand why this should be so.</p><p></p><p></p><p></p><p>I didn't read you broadly enough to know whether I believe this claim. By 'handle' I mean not only allow but provide a flavorful set of mechanics for which is generally balanced with all other alternatives. I know I still have at least a few concepts I can't handle: luck based characters who succeed despite lacking the obvious skill/power of their comrades (the 'Sakka'), Sherlock Holmes style non-magical/limited magic investigators, and racial paragons. There are a smaller number of narrower concepts I have provision for but haven't yet written out rules for - certain evil champions, a few classes of sorcerers, probably some clerical concepts. I'm working on it. </p><p></p><p>However, just to throw out a few examples, can you handle...</p><p></p><p>Someone who has lived multiple past lives and whose powers consist of remembering things he used to know?</p><p>A character that has an uncanny relationship with oozes and utilizes them as pets as his primary shtick?</p><p>A generally non-magical character that shape-changes into a 12' tall blue giant when he becomes angry?</p><p>Elastagirl's fantasy equivalent?</p><p>Spiderman's fantasy equivalent?</p><p>A character that is slowly, involuntarily, transforming into a monstrous cockroach?</p><p>A lord of house-elves/brownies that is a protector of and incarnate spirit of homes and nursemaids and which can teleempathicly communicate with human babies?</p><p>Starting play as the offspring of royalty?</p><p>Tarzan?</p><p>A primarily martial character that can travel the planes, teleport, walk through walls, etc. as an act of skill rather than by casting spells and generally performing magic. </p><p>A chaotic neutral 'paladin' of a god of mischief with distinctively chaotic and mischievous abilities?</p><p>A 'paladin' of a neutral nature god with plant and animal themed abilities?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6413107, member: 4937"] I don't think so. Here are a selection my classes and examples of concepts: Explorer: Pirate, Native Guide, Rich Dilettante, Beast Master, Adventuring Sage, Planes Walker Fanatic: Gladiator, Beserker, Psychopath, Templar, Elite Soldier, Cultist Hunter: Big Game Hunter, Sheriff, Bounty Hunter, Assassin, Undead Slayer, Saboteur Fighter: Archer, Pole-arm Master, Stalwart, Knight, Marshall, Duelist Wizard: Elementalist, Summoner, Necromancer, Illusionist, Shapeshifter Shaman: Witch, Druid, Shaman, Vodoo Doctor, Reincarnated Soul, Dream Master Sorcerer: Mutant, Cambion, Psion, Pyromancer, Heroic Monster, Incarnate Angel, Half-Dragon Cleric: Obviously, as varied as the deities you have. Rogue: Face man, Cat Burglar, Investigator/Mastermind, Thug, Box Man/Gadgeteer, Artful Dodger I don't understand why this should be so. I didn't read you broadly enough to know whether I believe this claim. By 'handle' I mean not only allow but provide a flavorful set of mechanics for which is generally balanced with all other alternatives. I know I still have at least a few concepts I can't handle: luck based characters who succeed despite lacking the obvious skill/power of their comrades (the 'Sakka'), Sherlock Holmes style non-magical/limited magic investigators, and racial paragons. There are a smaller number of narrower concepts I have provision for but haven't yet written out rules for - certain evil champions, a few classes of sorcerers, probably some clerical concepts. I'm working on it. However, just to throw out a few examples, can you handle... Someone who has lived multiple past lives and whose powers consist of remembering things he used to know? A character that has an uncanny relationship with oozes and utilizes them as pets as his primary shtick? A generally non-magical character that shape-changes into a 12' tall blue giant when he becomes angry? Elastagirl's fantasy equivalent? Spiderman's fantasy equivalent? A character that is slowly, involuntarily, transforming into a monstrous cockroach? A lord of house-elves/brownies that is a protector of and incarnate spirit of homes and nursemaids and which can teleempathicly communicate with human babies? Starting play as the offspring of royalty? Tarzan? A primarily martial character that can travel the planes, teleport, walk through walls, etc. as an act of skill rather than by casting spells and generally performing magic. A chaotic neutral 'paladin' of a god of mischief with distinctively chaotic and mischievous abilities? A 'paladin' of a neutral nature god with plant and animal themed abilities? [/QUOTE]
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