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General Tabletop Discussion
D&D Older Editions
What Aspects of 4E Made It into 5E?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7402220" data-attributes="member: 6775031"><p>Healing Surges in 4E and recovery Hit Dice in 5E are extremely similar in one aspect: it's free non-magical self-healing that means you don't need a dedicated healer role, encourages the rogue and wizard to take a portion of incoming damage rather than leaving it all for the tank, and forces you to describe any HP damage as something which you could reasonably recover from after a rest.</p><p></p><p>They're also different in one aspect: healing surges were a hard cap on how much healing you could accept in a day, regardless of how many potions and healing spells you had available.</p><p></p><p>Whether you consider them to be roughly equivalent is going to depend on which of those two aspects is more significant to you.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7402220, member: 6775031"] Healing Surges in 4E and recovery Hit Dice in 5E are extremely similar in one aspect: it's free non-magical self-healing that means you don't need a dedicated healer role, encourages the rogue and wizard to take a portion of incoming damage rather than leaving it all for the tank, and forces you to describe any HP damage as something which you could reasonably recover from after a rest. They're also different in one aspect: healing surges were a hard cap on how much healing you could accept in a day, regardless of how many potions and healing spells you had available. Whether you consider them to be roughly equivalent is going to depend on which of those two aspects is more significant to you. [/QUOTE]
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What Aspects of 4E Made It into 5E?
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