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What can magical magic do?
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<blockquote data-quote="Incenjucar" data-source="post: 5789619" data-attributes="member: 6182"><p>One of the major traits of pre-4E magic is that many spells contained a number of different abilities.</p><p></p><p>Take a breakdown of 3E Fireball into 4E format::</p><p></p><p><span style="font-size: 15px"><strong>Fireball Wizard/Sorcerer Attack 5</strong></span></p><p><span style="font-size: 15px"></span><em>A fireball spell is an explosion of flame that detonates with a low roar, dealing fire damage to creatures and objects within the area. The explosion creates almost no pressure.</em></p><p><strong>Daily * Arcane, Implement, Evocation, Fire</strong></p><p><strong>Standard Action</strong> <strong>Area</strong> burst 3.5 within 80+8/level squares</p><p><strong>Target:</strong> All creatures and objects in burst</p><p><strong>Attack:</strong> Intelligence vs. Reflex</p><p><strong>Requirements:</strong> You must be able to speak and gesture, and must have a tiny ball of bat guano and sulfur.</p><p><strong>Hit:</strong> 5d6 fire damage</p><p><strong>Level 6:</strong> 6d6 fire damage</p><p><strong>Level 7:</strong> 7d6 fire damage</p><p><strong>Level 8:</strong> 8d6 fire damage</p><p><strong>Level 9:</strong> 9d6 fire damage</p><p><strong>Level 10:</strong> 10d6 fire damage</p><p><strong>Miss:</strong> Half damage</p><p><strong>Special:</strong> If a barrier interrupts line of effect when you use this power, the center of the burst is in that square.</p><p>If you have line of effect, but only through a narrow passage such as a keyhole, make an Intelligence check against DC 15. On a failure, that square instead acts as a barrier.</p><p>Barriers destroyed by the burst do not block line of effect from the origin square of the burst.</p><p></p><p>Compare to a 4E Fireball:</p><p></p><p><span style="font-size: 15px"><strong>Fireball Wizard Attack 5</strong></span></p><p><span style="font-size: 15px"></span><em>A globe of orange flame coalesces in your hand. You hurl it at your enemies, and it explodes on impact.</em></p><p><em></em>Daily Arcane, Evocation, Fire, Implement</p><p><strong>Standard Action Area</strong> burst 3 within 20 squares</p><p><strong>Target:</strong> Each creature in the burst</p><p><strong>Attack:</strong> Intelligence vs. Reflex</p><p><strong>Hit:</strong> 4d6 + Intelligence modifier fire damage.</p><p><strong>Miss:</strong> Half damage.</p><p></p><p>Notice how much more information a 3E <em>fireball</em> has? And that's not even including all the fluffy junk about the types of metals it can melt.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 5789619, member: 6182"] One of the major traits of pre-4E magic is that many spells contained a number of different abilities. Take a breakdown of 3E Fireball into 4E format:: [SIZE="4"][B]Fireball Wizard/Sorcerer Attack 5[/B] [/SIZE][I]A fireball spell is an explosion of flame that detonates with a low roar, dealing fire damage to creatures and objects within the area. The explosion creates almost no pressure.[/I] [B]Daily * Arcane, Implement, Evocation, Fire[/B] [B]Standard Action[/B] [B]Area[/B] burst 3.5 within 80+8/level squares [B]Target:[/B] All creatures and objects in burst [B]Attack:[/B] Intelligence vs. Reflex [B]Requirements:[/B] You must be able to speak and gesture, and must have a tiny ball of bat guano and sulfur. [B]Hit:[/B] 5d6 fire damage [B]Level 6:[/B] 6d6 fire damage [B]Level 7:[/B] 7d6 fire damage [B]Level 8:[/B] 8d6 fire damage [B]Level 9:[/B] 9d6 fire damage [B]Level 10:[/B] 10d6 fire damage [B]Miss:[/B] Half damage [B]Special:[/B] If a barrier interrupts line of effect when you use this power, the center of the burst is in that square. If you have line of effect, but only through a narrow passage such as a keyhole, make an Intelligence check against DC 15. On a failure, that square instead acts as a barrier. Barriers destroyed by the burst do not block line of effect from the origin square of the burst. Compare to a 4E Fireball: [SIZE="4"][B]Fireball Wizard Attack 5[/B] [/SIZE][I]A globe of orange flame coalesces in your hand. You hurl it at your enemies, and it explodes on impact. [/I]Daily Arcane, Evocation, Fire, Implement [B]Standard Action Area[/B] burst 3 within 20 squares [B]Target:[/B] Each creature in the burst [B]Attack:[/B] Intelligence vs. Reflex [B]Hit:[/B] 4d6 + Intelligence modifier fire damage. [B]Miss:[/B] Half damage. Notice how much more information a 3E [I]fireball[/I] has? And that's not even including all the fluffy junk about the types of metals it can melt. [/QUOTE]
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