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General Tabletop Discussion
*Pathfinder & Starfinder
What Can Modularity Look Like?
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<blockquote data-quote="Draloric" data-source="post: 5771025" data-attributes="member: 7676"><p>Supposing your framework for modularity is akin to the model under development, campaign supplements might be developed by heavily privileging narrative/setting elements over rules, leaving individual DMs to decide how they wish to establish the rules environment using the core D&D game and later rules accessories. This way, DMs can decide what sort of game (espionage, combat-heavy, mystery/investigation, etc.) they want to use the D&D rules to help model within the setting. If setting supplements were to also include modular rules, they might include only <em>optional rules</em> (in various categories/modules) that seem most appropriate to the milieu, that could be included to enhance existing rules modules. For example, suppose a Dark Sun setting expected the use of core rules + expert combat + psionics+ advanced magic (all theoretical). A Dark Sun campaign supplement might include optional rules for any and all of these rules categories (optional core races, classes; gladiatorial expert combat; specific Athasian psionics; defiling and preserving magic models).</p></blockquote><p></p>
[QUOTE="Draloric, post: 5771025, member: 7676"] Supposing your framework for modularity is akin to the model under development, campaign supplements might be developed by heavily privileging narrative/setting elements over rules, leaving individual DMs to decide how they wish to establish the rules environment using the core D&D game and later rules accessories. This way, DMs can decide what sort of game (espionage, combat-heavy, mystery/investigation, etc.) they want to use the D&D rules to help model within the setting. If setting supplements were to also include modular rules, they might include only [I]optional rules[/I] (in various categories/modules) that seem most appropriate to the milieu, that could be included to enhance existing rules modules. For example, suppose a Dark Sun setting expected the use of core rules + expert combat + psionics+ advanced magic (all theoretical). A Dark Sun campaign supplement might include optional rules for any and all of these rules categories (optional core races, classes; gladiatorial expert combat; specific Athasian psionics; defiling and preserving magic models). [/QUOTE]
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What Can Modularity Look Like?
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