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*Pathfinder & Starfinder
What Can Modularity Look Like?
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<blockquote data-quote="howandwhy99" data-source="post: 5772686" data-attributes="member: 3192"><p>This is just me hashing ideas out. I'm interested in learning just what ideas they have already.</p><p></p><p>Core Game:</p><p>This is a very simply game like Savage Worlds, but it will have the common components to every D&D version so far. These will be treated differently, but they will be able to be built upon. For instance: </p><p>Classes, Levels, Races (with racial abilities), the 6 ability scores (this will be most of the game, basically 6 skills for everything), HP and attack ability by class, Saving Throws as defenses as well as AC, Gold Pieces & equipment, spells / Powers, and alignment.</p><p></p><p>Supplements based upon earlier editions will probably be piecemeal. If you want 3.0, add the pieces for that game only.</p><p>Feat supplement (3.x, 4E)</p><p>Skill supplement (2e, 3.x, & 4E)</p><p>Expanded combat with powers (4e)</p><p>Expanded combat with class abilities (3.x/d20)</p><p>Many Exploration variants (all)</p><p>Expanded spell systems (3.x, 4e rituals, 1e?)</p><p>etc.</p><p></p><p>Other supplements could be created that are not attempts to umbrella under the core game all of the previous editions. These don't not need to be re-creations. </p><p>Mass combat</p><p>Monster races</p><p>Vehicle combat</p><p>New classes which break the core rules</p><p>3D, underwater, and space combat</p><p>Kingdom ruling</p><p>Investigation</p><p>Setting specific additions</p><p>Social interaction mechanics</p><p>Adventure specific additions</p><p>Player narrative control supplements</p><p>Alternate power/spell systems a.k.a psionics</p><p>etc.</p><p></p><p>I would expect all of the core races, monsters, spells, and "essential D&D" stuff to be in the core game. A lot of it is optional anyways really. No specific instance in any of those cases must be used to play a game. Single race, single class, single opponent type campaigns have been done before.</p><p></p><p>What I hope is that they make the core all one book, but I could settle on two. That books sales is where the income all of the other supplements will drive. It's the NEXUS of the system.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5772686, member: 3192"] This is just me hashing ideas out. I'm interested in learning just what ideas they have already. Core Game: This is a very simply game like Savage Worlds, but it will have the common components to every D&D version so far. These will be treated differently, but they will be able to be built upon. For instance: Classes, Levels, Races (with racial abilities), the 6 ability scores (this will be most of the game, basically 6 skills for everything), HP and attack ability by class, Saving Throws as defenses as well as AC, Gold Pieces & equipment, spells / Powers, and alignment. Supplements based upon earlier editions will probably be piecemeal. If you want 3.0, add the pieces for that game only. Feat supplement (3.x, 4E) Skill supplement (2e, 3.x, & 4E) Expanded combat with powers (4e) Expanded combat with class abilities (3.x/d20) Many Exploration variants (all) Expanded spell systems (3.x, 4e rituals, 1e?) etc. Other supplements could be created that are not attempts to umbrella under the core game all of the previous editions. These don't not need to be re-creations. Mass combat Monster races Vehicle combat New classes which break the core rules 3D, underwater, and space combat Kingdom ruling Investigation Setting specific additions Social interaction mechanics Adventure specific additions Player narrative control supplements Alternate power/spell systems a.k.a psionics etc. I would expect all of the core races, monsters, spells, and "essential D&D" stuff to be in the core game. A lot of it is optional anyways really. No specific instance in any of those cases must be used to play a game. Single race, single class, single opponent type campaigns have been done before. What I hope is that they make the core all one book, but I could settle on two. That books sales is where the income all of the other supplements will drive. It's the NEXUS of the system. [/QUOTE]
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