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What Can Modularity Look Like?
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<blockquote data-quote="DonTadow" data-source="post: 5772889" data-attributes="member: 22622"><p>basic </p><p>3 or 4 classes (warrior, wizard, priest)</p><p>4 or 5 races (human, elf, dwarf, halfling)</p><p>Spell spheres (spells are selected and chosen in groups as special abilities)</p><p>Special Abilities (100 to 200 separated by class and acting as advanced classes; these abilities include any bonuses to ability use for skill) Player selects one thing each level, an ability. The benefit of this is that books contains ability you can use immediate yin your campaign. No rerolling for ninja abilities or monk. And players aren't overwhelmed with decisions and ability progression charts. As a matter of fact, once you choose a class, you don't need a progression chart, just choose the ability for your next level and add any bonuses). All bonuses are capped either by level or level +10. So, you don't get ability score at every level, but you can raise your cap for ability scores up to 10+ your level or bonuses to an ability score equal to your level. </p><p></p><p>advanced</p><p>more </p><p>subclasses special abilities (because there are no set skills (special abilities and items give bonuses for situations - ie: Precise Shot; +2 Perception rolls; )</p><p>races divide into Bloodlines - these allow you to become or take on racial traits at later levels. Again, just like classes, no new races are introduced into the game. (why can't a dwarf have demon bloodline)</p><p></p><p></p><p></p><p></p><p>All necessary rules, full combat, social. You want to confuse a new gamer, have 3 or 4 sets of rules out there. The corebook should be brief and concise and correct. Anyone can not use a grid if they choose, but you loose a marketing point if u produce a dnd product without grid combat. </p><p></p><p>My most important thing is the book come in under 200 and hopefully 100 pages and require that, if i want to play the complete game, i only need to ever buy the 1 book (as a player). I play a lot of euro game. Want to irk one of us, have 3 rulesets, one for basic, one for advanced and one for expert. Then force us to read this fractured ruleset.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 5772889, member: 22622"] basic 3 or 4 classes (warrior, wizard, priest) 4 or 5 races (human, elf, dwarf, halfling) Spell spheres (spells are selected and chosen in groups as special abilities) Special Abilities (100 to 200 separated by class and acting as advanced classes; these abilities include any bonuses to ability use for skill) Player selects one thing each level, an ability. The benefit of this is that books contains ability you can use immediate yin your campaign. No rerolling for ninja abilities or monk. And players aren't overwhelmed with decisions and ability progression charts. As a matter of fact, once you choose a class, you don't need a progression chart, just choose the ability for your next level and add any bonuses). All bonuses are capped either by level or level +10. So, you don't get ability score at every level, but you can raise your cap for ability scores up to 10+ your level or bonuses to an ability score equal to your level. advanced more subclasses special abilities (because there are no set skills (special abilities and items give bonuses for situations - ie: Precise Shot; +2 Perception rolls; ) races divide into Bloodlines - these allow you to become or take on racial traits at later levels. Again, just like classes, no new races are introduced into the game. (why can't a dwarf have demon bloodline) All necessary rules, full combat, social. You want to confuse a new gamer, have 3 or 4 sets of rules out there. The corebook should be brief and concise and correct. Anyone can not use a grid if they choose, but you loose a marketing point if u produce a dnd product without grid combat. My most important thing is the book come in under 200 and hopefully 100 pages and require that, if i want to play the complete game, i only need to ever buy the 1 book (as a player). I play a lot of euro game. Want to irk one of us, have 3 rulesets, one for basic, one for advanced and one for expert. Then force us to read this fractured ruleset. [/QUOTE]
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