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[+]What Characters Are You Excited to Build?
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<blockquote data-quote="Charlaquin" data-source="post: 9255680" data-attributes="member: 6779196"><p>I already updated my warlock I’m playing in a very sporadic campaign to the UA7 version. I’m most interested to try out a rogue next, and I’m thinking of doing a one level monk dip for bonus action unarmed strikes to grapple and/or shove, which martial arts also now lets you use dex for. Between that and cunning strike, I’m hoping this character will make a great “martial controller,” tossing out Grappled, Prone, and Poisoned conditions left and right. That should also make it very easy to get advantage on melee attacks, so Vex is probably unnecessary, so I’m thinking of using the two weapon masteries on scimitars and clubs. Martial arts would make that a 1d6 weapon I could use with Dex, which doesn’t work with sneak attack since it doesn’t actually have finesse, but I can always swap to it just for the slow if I land a sneak attack on the first scimitar attack.</p><p></p><p>Thinking of making this character a gnoll, using the gnoll PC species from Exploring Eberron. The idea of a character who’s just a straight-up bully, shoving and dragging people all over the battlefield, tripping them, clubbing them while they’re down, and laughing like a manic hyena the whole time seems like a lot of fun.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9255680, member: 6779196"] I already updated my warlock I’m playing in a very sporadic campaign to the UA7 version. I’m most interested to try out a rogue next, and I’m thinking of doing a one level monk dip for bonus action unarmed strikes to grapple and/or shove, which martial arts also now lets you use dex for. Between that and cunning strike, I’m hoping this character will make a great “martial controller,” tossing out Grappled, Prone, and Poisoned conditions left and right. That should also make it very easy to get advantage on melee attacks, so Vex is probably unnecessary, so I’m thinking of using the two weapon masteries on scimitars and clubs. Martial arts would make that a 1d6 weapon I could use with Dex, which doesn’t work with sneak attack since it doesn’t actually have finesse, but I can always swap to it just for the slow if I land a sneak attack on the first scimitar attack. Thinking of making this character a gnoll, using the gnoll PC species from Exploring Eberron. The idea of a character who’s just a straight-up bully, shoving and dragging people all over the battlefield, tripping them, clubbing them while they’re down, and laughing like a manic hyena the whole time seems like a lot of fun. [/QUOTE]
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