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<blockquote data-quote="Tony Vargas" data-source="post: 6729074" data-attributes="member: 996"><p>I've very rarely seen that level of 'passive aggressive jerk,' even at conventions or among fellow teen geeks back in the day. I wish I could say 'never' but very rarely. let's see: </p><p></p><p>4) Check with the DM about the nature of the campaign, beforehand. If you don't want to take orders from a superior officer, don't try to get into a campaign where you'll be playing a member of an elite military unit, if you don't want to play a caster don't show up to play the game set in a wizard's school, if you don't like sci-fi mixed in your fantasy, don't play Expedition to the Barrier Peaks (I mean, you could make that mistake in 1980, but today there's no excuse), can't stand Kender, avoid Dragonlance. Doesn't always work, sometimes the DM just leaves out some little thing and springs it on you later, like when the campaign starts out with everyone waking up in a Mind-Flayer slave pen... (and sometimes it's bad enough, like triggering a RL trauma, that walking out is entirely justified).</p><p></p><p>5) negotiate with the other player(s). If you're playing a Paladin of Vengeance who chose his path because his family were deceived and murdered by diabolist, you might have to talk to a player who wanted to bring in an Infernal Warlock about how your characters might get along, for instance. Or your barbarian may distrust 'brainy majick types' and not want the Wizard casting any spells on him or the GOO Warlock communicating with him telepathically ("Keep tentacles out of Grog's brain!") and you'll have to find some way to reconcile the three of you being allies.</p><p></p><p>Or where they're different. Though, I don't know how deciding to be humiliated is supposed to translate into a buff. Inspired, re-gain hps, mad, damage bonus, humiliated, ???</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6729074, member: 996"] I've very rarely seen that level of 'passive aggressive jerk,' even at conventions or among fellow teen geeks back in the day. I wish I could say 'never' but very rarely. let's see: 4) Check with the DM about the nature of the campaign, beforehand. If you don't want to take orders from a superior officer, don't try to get into a campaign where you'll be playing a member of an elite military unit, if you don't want to play a caster don't show up to play the game set in a wizard's school, if you don't like sci-fi mixed in your fantasy, don't play Expedition to the Barrier Peaks (I mean, you could make that mistake in 1980, but today there's no excuse), can't stand Kender, avoid Dragonlance. Doesn't always work, sometimes the DM just leaves out some little thing and springs it on you later, like when the campaign starts out with everyone waking up in a Mind-Flayer slave pen... (and sometimes it's bad enough, like triggering a RL trauma, that walking out is entirely justified). 5) negotiate with the other player(s). If you're playing a Paladin of Vengeance who chose his path because his family were deceived and murdered by diabolist, you might have to talk to a player who wanted to bring in an Infernal Warlock about how your characters might get along, for instance. Or your barbarian may distrust 'brainy majick types' and not want the Wizard casting any spells on him or the GOO Warlock communicating with him telepathically ("Keep tentacles out of Grog's brain!") and you'll have to find some way to reconcile the three of you being allies. Or where they're different. Though, I don't know how deciding to be humiliated is supposed to translate into a buff. Inspired, re-gain hps, mad, damage bonus, humiliated, ??? [/QUOTE]
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