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What Creatures "Break" A Fantasy Game World For You?
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<blockquote data-quote="CruelSummerLord" data-source="post: 4029373" data-attributes="member: 48692"><p>Well, if I were to game, which I don't, then I'd be more tolerant of many things, my POV being that it's the DM's game, and he has the right to tailor his setting as he sees fit. I might not be overly fond of such elements, but I'd suck it up and play along. </p><p></p><p>Now, if I were to run a game, there would be several things I would never allow under any circumstances whatsoever: </p><p></p><p>-Firearms. People are going to be using broadswords and longbows, and wearing chain mail and shields, for the rest of eternity. </p><p></p><p>-Anything too technological in general. That means no Warforged, no clockwork golems, no boilers or steam power, nothing at all like that. </p><p></p><p>As another poster said, I don't like peanut butter in my chocolate. </p><p></p><p>When it comes to monsters, I'm rather more accepting. I'll even take flumphs and related creatures. Monsters that are gamebreakers are those that have absurdly inflated hit dice for no apparent reason. Quite a few of the monsters in the 3E Monster Manual II are offenders in this example-their Hit Dice are so high they'd be obscenely powerful if they had those same hit dice in 1E or 2E. </p><p></p><p>As far as dinosaurs, I'd have in mind a special Lost World-type place at the North Pole where they, and only they, flourish. </p><p></p><p>Another gamebreaker for me is an excess of the fantastic. That is to say, excessive numbers of obviously non-human and fantastical creatures in a given setting. Too many tieflings, elemental genasi, and all other such things just clash with my own view of what a D&D setting should be. </p><p></p><p>As I've gone on about before, I also don't like seeing +1 magic swords in the hands of common assassins or bodyguards. I don't care what WotC says, in my mind you simply shouldn't be able to buy magic items to increase your power, except in rare-and expensive-circumustances. There simply aren't enough magic items to go around in my world. </p><p></p><p>As a result, in my game PCs would be required to choose one of the standard PHB races only. Humans, dwarves, elves, gnomes, halflings, half-orcs, half-elves, and maybe even half-ogres are all acceptable, but tieflings, warforged, and genasi are not. </p><p></p><p>Oh, and no magic shops. Magic items are too hard and too expensive to make to be sold on the open market, and there simply aren't enough of them to go around. You can buy potions and low-level scrolls, mabye even an odd wand here or there, but nothing greater. Wizards' guilds and other such powerful groups can accept magic items in payment, but chances are that, instead of selling them for cash, they'll keep them for their own use. A wizard can give a magic shield to his bodyguard, or perhaps use it to repay a debt to a nobleman who did him a favor, but he'll definitely use those bracers of armor for himself. </p><p></p><p>So, in short, anything that doesn't mesh with my pseudo-medieval, technologically frozen in amber, low-magic world. </p><p></p><p>YMMV, of course, and if I play in your game, you set out the rules and I follow.</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 4029373, member: 48692"] Well, if I were to game, which I don't, then I'd be more tolerant of many things, my POV being that it's the DM's game, and he has the right to tailor his setting as he sees fit. I might not be overly fond of such elements, but I'd suck it up and play along. Now, if I were to run a game, there would be several things I would never allow under any circumstances whatsoever: -Firearms. People are going to be using broadswords and longbows, and wearing chain mail and shields, for the rest of eternity. -Anything too technological in general. That means no Warforged, no clockwork golems, no boilers or steam power, nothing at all like that. As another poster said, I don't like peanut butter in my chocolate. When it comes to monsters, I'm rather more accepting. I'll even take flumphs and related creatures. Monsters that are gamebreakers are those that have absurdly inflated hit dice for no apparent reason. Quite a few of the monsters in the 3E Monster Manual II are offenders in this example-their Hit Dice are so high they'd be obscenely powerful if they had those same hit dice in 1E or 2E. As far as dinosaurs, I'd have in mind a special Lost World-type place at the North Pole where they, and only they, flourish. Another gamebreaker for me is an excess of the fantastic. That is to say, excessive numbers of obviously non-human and fantastical creatures in a given setting. Too many tieflings, elemental genasi, and all other such things just clash with my own view of what a D&D setting should be. As I've gone on about before, I also don't like seeing +1 magic swords in the hands of common assassins or bodyguards. I don't care what WotC says, in my mind you simply shouldn't be able to buy magic items to increase your power, except in rare-and expensive-circumustances. There simply aren't enough magic items to go around in my world. As a result, in my game PCs would be required to choose one of the standard PHB races only. Humans, dwarves, elves, gnomes, halflings, half-orcs, half-elves, and maybe even half-ogres are all acceptable, but tieflings, warforged, and genasi are not. Oh, and no magic shops. Magic items are too hard and too expensive to make to be sold on the open market, and there simply aren't enough of them to go around. You can buy potions and low-level scrolls, mabye even an odd wand here or there, but nothing greater. Wizards' guilds and other such powerful groups can accept magic items in payment, but chances are that, instead of selling them for cash, they'll keep them for their own use. A wizard can give a magic shield to his bodyguard, or perhaps use it to repay a debt to a nobleman who did him a favor, but he'll definitely use those bracers of armor for himself. So, in short, anything that doesn't mesh with my pseudo-medieval, technologically frozen in amber, low-magic world. YMMV, of course, and if I play in your game, you set out the rules and I follow. [/QUOTE]
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