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What Did You Want Fourth Edition to be Like?
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<blockquote data-quote="The Highway Man" data-source="post: 4687113" data-attributes="member: 65943"><p>I agree with RC. If anything, I think 4e is too focused, too narrow in its definition of the game and the kind of entertainment it wants to bring. </p><p></p><p>Too much emphasis on game balance, too much emphasis on making every level the "sweet spot", too much emphasis on making all characters based on the same mechanics, too much emphasis on tactical, mat side-effects of powers etc. These are all strengths of the system in that it makes the game easier to manage, provides ways for everyone to always have something to do, and so on, so forth. Others talked about it at length. But these very strengths are also the worst flaws of 4e in that they kill variety in game play. </p><p></p><p>I think 4e tries too hard to frame the game and teach what "fun" should be as opposed to opening up the doors of possibilities and imagination the way other editions did.</p><p></p><p>There is also the sacred cows slaughtered in the process of creating 4e. For some, that's a liberation. For others, that's a break from the D&D they liked to play. Point in case: Vancian casting, for instance. It's part of the D&D I want to play. It's not in 4e. Ergo, 4e is not the D&D I want to play.</p></blockquote><p></p>
[QUOTE="The Highway Man, post: 4687113, member: 65943"] I agree with RC. If anything, I think 4e is too focused, too narrow in its definition of the game and the kind of entertainment it wants to bring. Too much emphasis on game balance, too much emphasis on making every level the "sweet spot", too much emphasis on making all characters based on the same mechanics, too much emphasis on tactical, mat side-effects of powers etc. These are all strengths of the system in that it makes the game easier to manage, provides ways for everyone to always have something to do, and so on, so forth. Others talked about it at length. But these very strengths are also the worst flaws of 4e in that they kill variety in game play. I think 4e tries too hard to frame the game and teach what "fun" should be as opposed to opening up the doors of possibilities and imagination the way other editions did. There is also the sacred cows slaughtered in the process of creating 4e. For some, that's a liberation. For others, that's a break from the D&D they liked to play. Point in case: Vancian casting, for instance. It's part of the D&D I want to play. It's not in 4e. Ergo, 4e is not the D&D I want to play. [/QUOTE]
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