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What Did You Want Fourth Edition to be Like?
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<blockquote data-quote="maddman75" data-source="post: 4687687" data-attributes="member: 2673"><p>For a different perspective, I wouldn't have bought 4e if it weren't a reinvention. I didn't buy 3.5, because it was a revision. Why should I drop $100 on a game that plays the same as one I've already got? I can get 2-3 other games for the price of D&D, so a new version needs to offer different play experience than the old. But then I switch games all the time, I'm not one of these guys that has a 20 year old campaign setting to convert, nor would my group be looking to convert existing characters. Plus to me the 'D&Dness' isn't in the rules of Vancian magic or alignments or ability scores or any of that, but in the themes of easy magic, exploration, lots of different monsters, and so on.</p><p></p><p>As for the old school feel, I think its everyone having more hit points, which mathematically works out to be about the same as everyone having less hit points and doing less damage. The battles take awhile and the players feel free to do crazy things, where 3e often gave off the vibe that if you don't have the feat you can't do it (or have such a high penalty you might as well not bother). They love Page 42 so far.</p><p></p><p>Personally I don't think its very useful to *want* something out of a new edition of D&D. It is what it is. If they make a version that you don't find fun, there's a ton of other games out there that do it differently. You don't *have* to play D&D.</p></blockquote><p></p>
[QUOTE="maddman75, post: 4687687, member: 2673"] For a different perspective, I wouldn't have bought 4e if it weren't a reinvention. I didn't buy 3.5, because it was a revision. Why should I drop $100 on a game that plays the same as one I've already got? I can get 2-3 other games for the price of D&D, so a new version needs to offer different play experience than the old. But then I switch games all the time, I'm not one of these guys that has a 20 year old campaign setting to convert, nor would my group be looking to convert existing characters. Plus to me the 'D&Dness' isn't in the rules of Vancian magic or alignments or ability scores or any of that, but in the themes of easy magic, exploration, lots of different monsters, and so on. As for the old school feel, I think its everyone having more hit points, which mathematically works out to be about the same as everyone having less hit points and doing less damage. The battles take awhile and the players feel free to do crazy things, where 3e often gave off the vibe that if you don't have the feat you can't do it (or have such a high penalty you might as well not bother). They love Page 42 so far. Personally I don't think its very useful to *want* something out of a new edition of D&D. It is what it is. If they make a version that you don't find fun, there's a ton of other games out there that do it differently. You don't *have* to play D&D. [/QUOTE]
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