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What didn't people like about Greyhawk From the Ashes?
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<blockquote data-quote="SWBaxter" data-source="post: 3410476" data-attributes="member: 27926"><p>I think you kinda need to treat Greyhawk Wars and From the Ashes separately; the former was a big world-changing event, and played out in a fairly railroady fashion. The latter looked at the setting after that event, with at least as much scope for DM's to customize the world as the early 80s Greyhawk products. It's not too hard to find people (like me) who think Greyhawk Wars was kinda dumb, but also feel that Sargent's work is pretty darn good.</p><p></p><p>Thinking about them that way, the Wars are pretty easy to dislike - it's a major event that doesn't give players much (if any) ability to affect the outcome. It also gets away from the pseudo-medieval feel of earlier Greyhawk, by presenting a massive continental war orchestrated by superspies rather than a more historically plausible conflict. So it didn't appeal to fans of the setting, and it didn't provide any real hook to draw in new fans. I thought the Greyhawk Wars boardgame was kinda fun, but otherwise it's not presented as a particularly gameable situation.</p><p></p><p>From the Ashes, OTOH, presents an interesting setting with a lot of different possibilities. There's lots of things for PCs to do, lots of ways for players to make a real difference and for DMs to make it their own world. The major problem it ran into was that it was Carl Sargent's vision of Greyhawk, and most existing fans were drawn in by Gary Gygax' vision of Greyhawk. So it never really developed its own customer base, and TSR dropped the line.</p><p></p><p>If FtA had been a brand new setting, it might've done better; certainly would've had more of a chance, at any rate. Greyhawk Wars, IMHO, doesn't really have much upside potential.</p></blockquote><p></p>
[QUOTE="SWBaxter, post: 3410476, member: 27926"] I think you kinda need to treat Greyhawk Wars and From the Ashes separately; the former was a big world-changing event, and played out in a fairly railroady fashion. The latter looked at the setting after that event, with at least as much scope for DM's to customize the world as the early 80s Greyhawk products. It's not too hard to find people (like me) who think Greyhawk Wars was kinda dumb, but also feel that Sargent's work is pretty darn good. Thinking about them that way, the Wars are pretty easy to dislike - it's a major event that doesn't give players much (if any) ability to affect the outcome. It also gets away from the pseudo-medieval feel of earlier Greyhawk, by presenting a massive continental war orchestrated by superspies rather than a more historically plausible conflict. So it didn't appeal to fans of the setting, and it didn't provide any real hook to draw in new fans. I thought the Greyhawk Wars boardgame was kinda fun, but otherwise it's not presented as a particularly gameable situation. From the Ashes, OTOH, presents an interesting setting with a lot of different possibilities. There's lots of things for PCs to do, lots of ways for players to make a real difference and for DMs to make it their own world. The major problem it ran into was that it was Carl Sargent's vision of Greyhawk, and most existing fans were drawn in by Gary Gygax' vision of Greyhawk. So it never really developed its own customer base, and TSR dropped the line. If FtA had been a brand new setting, it might've done better; certainly would've had more of a chance, at any rate. Greyhawk Wars, IMHO, doesn't really have much upside potential. [/QUOTE]
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What didn't people like about Greyhawk From the Ashes?
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