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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="iserith" data-source="post: 7496718" data-attributes="member: 97077"><p>Honestly, I would not make that assumption. That's right at the heart of my objection: DMs just dragging their approaches from other games into this game.</p><p></p><p></p><p></p><p>It doesn't say <em>not</em> to do literally everything it doesn't mention including not to set yourself on fire. I don't think that's a very good argument <em>for</em> doing something though. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>If you look for support for asking players to make checks before they have described what they want to do, you won't find it in D&D 5e. You might find that in other games. You <em>will </em>find what I'm advocating right in the books.</p><p></p><p></p><p></p><p>Definitely not my style. If the player can't perform his or her role adequately, they either aren't as successful as someone else who does or, if it's a drag on the play experience at the table, they get replaced. I never had to do that though really. Players tend to rise to the occasion in my experience, especially if the other players are setting a good example.</p><p></p><p></p><p></p><p>There are no checks to see what you know though. There are actions to recall lore about something and then an ability check, sometimes with a skill proficiency, to resolve any uncertainty as to the outcome if there is any and a meaningful consequence of failure. So it's on the player to say that they'd like to draw upon their experience as a sage, for example, to recall any useful lore about the vulnerabilities of trolls. That's in line with every other way of describing an action and adjudicating it as anything else in D&D 5e. Passive checks are for when the character is doing something repeatedly, such as keeping watch or searching for secret doors while traveling the dungeon.</p><p></p><p></p><p></p><p>I would not say it's a quibble. It's a fundamental part of the game: The DM doesn't get to say what my character is doing, which is what the DM is doing by asking me to make an ability check without me describing what I want to do.</p></blockquote><p></p>
[QUOTE="iserith, post: 7496718, member: 97077"] Honestly, I would not make that assumption. That's right at the heart of my objection: DMs just dragging their approaches from other games into this game. It doesn't say [I]not[/I] to do literally everything it doesn't mention including not to set yourself on fire. I don't think that's a very good argument [I]for[/I] doing something though. :) If you look for support for asking players to make checks before they have described what they want to do, you won't find it in D&D 5e. You might find that in other games. You [I]will [/I]find what I'm advocating right in the books. Definitely not my style. If the player can't perform his or her role adequately, they either aren't as successful as someone else who does or, if it's a drag on the play experience at the table, they get replaced. I never had to do that though really. Players tend to rise to the occasion in my experience, especially if the other players are setting a good example. There are no checks to see what you know though. There are actions to recall lore about something and then an ability check, sometimes with a skill proficiency, to resolve any uncertainty as to the outcome if there is any and a meaningful consequence of failure. So it's on the player to say that they'd like to draw upon their experience as a sage, for example, to recall any useful lore about the vulnerabilities of trolls. That's in line with every other way of describing an action and adjudicating it as anything else in D&D 5e. Passive checks are for when the character is doing something repeatedly, such as keeping watch or searching for secret doors while traveling the dungeon. I would not say it's a quibble. It's a fundamental part of the game: The DM doesn't get to say what my character is doing, which is what the DM is doing by asking me to make an ability check without me describing what I want to do. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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