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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Ristamar" data-source="post: 7497042" data-attributes="member: 1207"><p>I don't care to speak for anyone, but having read enough posts from [MENTION=97077]iserith[/MENTION], I feel I can refute this assertion.</p><p></p><p>Asking for an approach is not an exercise in pixel bitching. Quite the opposite. Pixel potpourri might be a more appropriate term. If a player describes any course of action that would inevitably facilitate success, there's no need to roll or say the magic words, the action simply succeeds. Simple adjudication. When the action has a questionable degree of success and there are consequences for failure, the dice come into play.</p><p></p><p>Without a stated approach, the DM has to take a best guess at the form of the action, perhaps even guess the true goal. If negative consequences occur as a result of that action, the player may object to the DM interpretation and cry foul. Any subsequent arguments or discussion that follow would have easily been avoided if the player simply provided a clear approach with an intended goal. If there's any confusion about the approach or the goal, it can be resolved before the dice are cast (if necessary).</p><p></p><p>In addition to curtailing disputes at the table, stating a clear approach and goal facilitates dynamic engagement with the game world. The players can often succeed without having to roll the dice by utilizing creative solutions and their knowledge of the shared fiction. When challenges and obstacles are reduced to mere die rolls with minimal context (i.e. no stated approach or goal), the game's conversation and feedback loop is largely reduced to the tabletop version of pushing a button or clicking a toolbar.</p><p></p><p>In regard to the application of passive checks, the approach and goal of a "passive" task is likely to vary a great deal from table to table. I'm not going to speculate how they are utilized by [MENTION=97077]iserith[/MENTION], though I'd be willing to bet he clearly informs his players of their circumstantial usage before any negative or unintended consequences unexpectedly befall the PCs.</p></blockquote><p></p>
[QUOTE="Ristamar, post: 7497042, member: 1207"] I don't care to speak for anyone, but having read enough posts from [MENTION=97077]iserith[/MENTION], I feel I can refute this assertion. Asking for an approach is not an exercise in pixel bitching. Quite the opposite. Pixel potpourri might be a more appropriate term. If a player describes any course of action that would inevitably facilitate success, there's no need to roll or say the magic words, the action simply succeeds. Simple adjudication. When the action has a questionable degree of success and there are consequences for failure, the dice come into play. Without a stated approach, the DM has to take a best guess at the form of the action, perhaps even guess the true goal. If negative consequences occur as a result of that action, the player may object to the DM interpretation and cry foul. Any subsequent arguments or discussion that follow would have easily been avoided if the player simply provided a clear approach with an intended goal. If there's any confusion about the approach or the goal, it can be resolved before the dice are cast (if necessary). In addition to curtailing disputes at the table, stating a clear approach and goal facilitates dynamic engagement with the game world. The players can often succeed without having to roll the dice by utilizing creative solutions and their knowledge of the shared fiction. When challenges and obstacles are reduced to mere die rolls with minimal context (i.e. no stated approach or goal), the game's conversation and feedback loop is largely reduced to the tabletop version of pushing a button or clicking a toolbar. In regard to the application of passive checks, the approach and goal of a "passive" task is likely to vary a great deal from table to table. I'm not going to speculate how they are utilized by [MENTION=97077]iserith[/MENTION], though I'd be willing to bet he clearly informs his players of their circumstantial usage before any negative or unintended consequences unexpectedly befall the PCs. [/QUOTE]
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