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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="BlackSeed_Vash" data-source="post: 7497069" data-attributes="member: 33580"><p>I was invited to join an ongoing game by the DM. DM questioned practically every thing on my character sheet that wasn't from the PHB (Complete Adventures had just come out and I had use content from that and the DMG)... and every PHB item that was that wasn't directly useful in combat, exploration or trap-finding, like the iron pot for cooking or sewing needle for clothing maintenance. Before I sit down for my first session, DM tells me I just need to wait for the party to make it to the town of ??? to introduce my traveling minstrel. About an hour into the session, the group finally kills the local cultist leader where upon the DM provides the group 3 separate plot hooks, with only the most boring sounding one (to me) set in the town I'm suppose to be introduced at. And you won't have to guess which hook they dismissed immediately as the least important. So after roughly another 4 hours of game play, the group arrives at a small village. By that point I'm rather board, since there's been virtually zero storytelling up to then and I can't really get invested in combat that I'm not participating in. But they're finally at a location I could be found at, sure it's not where the DM intended to introduce me at, but surely it won't be a problem. Another 15 minuets pass, the group has gone through the village square and stops in the only tavern (the two most likely places for you to find a bard killing time before joining a party). I finally ask the DM where am I, and he tell me I'm back at the town of ???, and that is where the session ends. He says he has no control over where his player go and tells me he'll let me know when they head back towards that town. Needless to say, I declined his second invitation. Heard later on he's a DM who (1) likes to destroy player's magic items and (2) houseruled that this causes the stored magic to be released... such as a scroll of fireball getting snipped by a fleeing foe, which nearly wiped the party.</p></blockquote><p></p>
[QUOTE="BlackSeed_Vash, post: 7497069, member: 33580"] I was invited to join an ongoing game by the DM. DM questioned practically every thing on my character sheet that wasn't from the PHB (Complete Adventures had just come out and I had use content from that and the DMG)... and every PHB item that was that wasn't directly useful in combat, exploration or trap-finding, like the iron pot for cooking or sewing needle for clothing maintenance. Before I sit down for my first session, DM tells me I just need to wait for the party to make it to the town of ??? to introduce my traveling minstrel. About an hour into the session, the group finally kills the local cultist leader where upon the DM provides the group 3 separate plot hooks, with only the most boring sounding one (to me) set in the town I'm suppose to be introduced at. And you won't have to guess which hook they dismissed immediately as the least important. So after roughly another 4 hours of game play, the group arrives at a small village. By that point I'm rather board, since there's been virtually zero storytelling up to then and I can't really get invested in combat that I'm not participating in. But they're finally at a location I could be found at, sure it's not where the DM intended to introduce me at, but surely it won't be a problem. Another 15 minuets pass, the group has gone through the village square and stops in the only tavern (the two most likely places for you to find a bard killing time before joining a party). I finally ask the DM where am I, and he tell me I'm back at the town of ???, and that is where the session ends. He says he has no control over where his player go and tells me he'll let me know when they head back towards that town. Needless to say, I declined his second invitation. Heard later on he's a DM who (1) likes to destroy player's magic items and (2) houseruled that this causes the stored magic to be released... such as a scroll of fireball getting snipped by a fleeing foe, which nearly wiped the party. [/QUOTE]
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