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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Sadras" data-source="post: 7497106" data-attributes="member: 6688277"><p>Yeah it is not so clear cut guys, some campaigns outlast editions and a whole new system comes into play which neither the DM nor players have had the opportunity to play-test it for themselves. Furthermore if everything was so clear cut in the core rulebooks, you wouldn't have have issues/queries arising continuously asking the designers years later. You just cannot be so prepared for EVERYTHING, before a campaign starts.</p><p></p><p>You also have to ask yourself the question, if the player is able to ask the DM if they can change this or change for a specific class, background, spell, class feature, feat...etc why can the DM not make changes? </p><p></p><p>I'm not saying all changes are good but unilateral opinions by players that DM's cannot make changes once play has begun are IMO, rubbish. </p><p></p><p>How the change is being done and is the DM being fair is a different story. I think you need to take it on a case by case basis.</p><p> </p><p></p><p></p><p>Well Crawford ain't a god, his recent ruling/clarification on Shield Mastery saw him lose quite a number of fans. If I had to follow him on that clarification I'd be doing my players in, just like you feel your DM did you in. Potato potato and all that. </p><p></p><p>For some house rules made I might consult the table and get their buy-in, other times I might see something on Enworld that I like and would like to incorporate it. Having such a harsh mindset that DM's cannot change anything once play has begun doesn't seem all that helpful.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7497106, member: 6688277"] Yeah it is not so clear cut guys, some campaigns outlast editions and a whole new system comes into play which neither the DM nor players have had the opportunity to play-test it for themselves. Furthermore if everything was so clear cut in the core rulebooks, you wouldn't have have issues/queries arising continuously asking the designers years later. You just cannot be so prepared for EVERYTHING, before a campaign starts. You also have to ask yourself the question, if the player is able to ask the DM if they can change this or change for a specific class, background, spell, class feature, feat...etc why can the DM not make changes? I'm not saying all changes are good but unilateral opinions by players that DM's cannot make changes once play has begun are IMO, rubbish. How the change is being done and is the DM being fair is a different story. I think you need to take it on a case by case basis. Well Crawford ain't a god, his recent ruling/clarification on Shield Mastery saw him lose quite a number of fans. If I had to follow him on that clarification I'd be doing my players in, just like you feel your DM did you in. Potato potato and all that. For some house rules made I might consult the table and get their buy-in, other times I might see something on Enworld that I like and would like to incorporate it. Having such a harsh mindset that DM's cannot change anything once play has begun doesn't seem all that helpful. [/QUOTE]
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Community
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What DM flaw has caused you to actually leave a game?
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