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General Tabletop Discussion
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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="KenNYC" data-source="post: 7497200" data-attributes="member: 6791261"><p>This is a great item. I wouldn't quit a game over it, but I think this is a common problem for new DMs. My formula was to start out with one location in a small town, and each session introduce one or two NPCs until I had enough to have them start recurring. Soon, a campaign takes shape. A lot of people I suspect buy these 200 page books with multiple locations and think they can do it too. Maybe they can, but it is setting yourself up for a lot of work you don't need.</p><p></p><p>D&D should get back to concepts like B1 In Search Of The Unknown and do some product for new DMs, that teach you how to DM. All the books assume you just know what you're doing but that's not the case. When you buy a board game they often give examples of play, D&D is a lot more work than a board game and new DMs need help. Heck, I need help.</p></blockquote><p></p>
[QUOTE="KenNYC, post: 7497200, member: 6791261"] This is a great item. I wouldn't quit a game over it, but I think this is a common problem for new DMs. My formula was to start out with one location in a small town, and each session introduce one or two NPCs until I had enough to have them start recurring. Soon, a campaign takes shape. A lot of people I suspect buy these 200 page books with multiple locations and think they can do it too. Maybe they can, but it is setting yourself up for a lot of work you don't need. D&D should get back to concepts like B1 In Search Of The Unknown and do some product for new DMs, that teach you how to DM. All the books assume you just know what you're doing but that's not the case. When you buy a board game they often give examples of play, D&D is a lot more work than a board game and new DMs need help. Heck, I need help. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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