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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="MNblockhead" data-source="post: 7497241" data-attributes="member: 6796661"><p>My homebrew campaign has a huge map with many fleshed out areas. The 2 year campaign I ran there met once a month for 8 hours. At the end of the session, I asked the players what their characters were planning on doing next, where they were planning on going and I had a month to prep the next session. </p><p></p><p>So the players themselves provided the focus. </p><p></p><p>I saw my job and creating the bones of world, putting together a number big plot lines that the party might get involved with, and prep the first session that provided the mechanism for the party to meet and some plot hooks to get them started. </p><p></p><p>The campaign went in a very different direction than I anticipated when going into it and that's part of the fun. </p><p></p><p>In a future campaign, I would like to be even less focused and basically build the world as part of a session zero.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7497241, member: 6796661"] My homebrew campaign has a huge map with many fleshed out areas. The 2 year campaign I ran there met once a month for 8 hours. At the end of the session, I asked the players what their characters were planning on doing next, where they were planning on going and I had a month to prep the next session. So the players themselves provided the focus. I saw my job and creating the bones of world, putting together a number big plot lines that the party might get involved with, and prep the first session that provided the mechanism for the party to meet and some plot hooks to get them started. The campaign went in a very different direction than I anticipated when going into it and that's part of the fun. In a future campaign, I would like to be even less focused and basically build the world as part of a session zero. [/QUOTE]
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Community
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What DM flaw has caused you to actually leave a game?
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