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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Mercule" data-source="post: 7497270" data-attributes="member: 5100"><p>Haha, yeah. I read other rules systems and listen to podcasts (theory and mechanics, I've never understood the appeal of actual play) for a variety of games. I don't even bother, anymore. My players just roll with it when I say, "Give me a Notice check." "You mean Perception?" "Sure, that'll work." I've also gotten to a place where I realized the players often have off the wall, but very appropriate, ideas for how to use skills I wasn't even thinking about, so I'm explicit about them being able to ask to use something else, anyway.</p><p></p><p>The irony is that I actually have an extremely good head for rules and can often tell you exact page numbers for things. I just really don't care about the names of skills in games, anymore.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7497270, member: 5100"] Haha, yeah. I read other rules systems and listen to podcasts (theory and mechanics, I've never understood the appeal of actual play) for a variety of games. I don't even bother, anymore. My players just roll with it when I say, "Give me a Notice check." "You mean Perception?" "Sure, that'll work." I've also gotten to a place where I realized the players often have off the wall, but very appropriate, ideas for how to use skills I wasn't even thinking about, so I'm explicit about them being able to ask to use something else, anyway. The irony is that I actually have an extremely good head for rules and can often tell you exact page numbers for things. I just really don't care about the names of skills in games, anymore. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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