Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rya.Reisender" data-source="post: 7497603" data-attributes="member: 6801585"><p>I think the stronger influence here is from the background that I'm a game designer myself (for RPG video games). As such I probably value game designer decisions much higher than anyone else who is not a game designer.</p><p></p><p>Another background that's relevant is that I've worked on an open source project to emulate an MMORPG. You'd be surprised but there those rule discussions were pure chaos. What if the MMORPG you emulate has a bug itself? Do you emulate the bug or fix it? Is it even a bug or feature? Would fixing the bug ruin balance? Nobody was happy, so we had to rule that everything needs to be exactly as the original, not a single change allowed. And that enabled everyone to work together on the project in agreement.</p><p></p><p>As for Pen&Paper background: I knew D&D video games as a child already, but those were way too hard, I couldn't even win the first battle in most of them, so I quickly lost interesting and went to play JRPG instead. Already with age of 5 or so I started to design games myself (it was mostly creating prototypes for video games drawn on paper with pen). When I heard about Pen&Paper first, I tried to get into it, but the rules seemed way too complex, so I never really played. Then one day, I see a "Forum RPG" which was basically PbP Pen&Paper but without rules. That was pretty fun, but I also found it difficult to decide who wins a battle without rules, because that would only work if a player gave in or decided the monster is defeated. So with my game designer focus I of course started to brainstorm how to make an easy ruleset that is still clear. I've created tons of rulesets and tried out some occassionally, but never was really satisfied fully and player kept disappearing too which killed my motivation. When D&D 5e came I read an article on how it's much easier to learn and you even get the basic rules for free. So I was interested in that and read the basic rules. After 2 days I felt confident I could use them. I tried to find a DM that has the same rule-strictness as me and is looking for players for official adventure paths, but I quickly learned that rule-strict DMs that DM official adventure paths are in high demand. That's why I decided to bite the bullet and be DM myself, to make at least some people happy to have such a DM. I ordered the Starter Set and started a recruitment thread. After only two days there were already like 30 applications, so I picked the 4 most promising players and started playing with them. After 2 years we finished the adventure (TPK at final boss) and I got Princes of the Apocalypse and started DMing that which is going for more than 2 years now.</p><p></p><p>Still haven't found a DM I'd like to play with, but I'm still looking for one occassionally.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7497603, member: 6801585"] I think the stronger influence here is from the background that I'm a game designer myself (for RPG video games). As such I probably value game designer decisions much higher than anyone else who is not a game designer. Another background that's relevant is that I've worked on an open source project to emulate an MMORPG. You'd be surprised but there those rule discussions were pure chaos. What if the MMORPG you emulate has a bug itself? Do you emulate the bug or fix it? Is it even a bug or feature? Would fixing the bug ruin balance? Nobody was happy, so we had to rule that everything needs to be exactly as the original, not a single change allowed. And that enabled everyone to work together on the project in agreement. As for Pen&Paper background: I knew D&D video games as a child already, but those were way too hard, I couldn't even win the first battle in most of them, so I quickly lost interesting and went to play JRPG instead. Already with age of 5 or so I started to design games myself (it was mostly creating prototypes for video games drawn on paper with pen). When I heard about Pen&Paper first, I tried to get into it, but the rules seemed way too complex, so I never really played. Then one day, I see a "Forum RPG" which was basically PbP Pen&Paper but without rules. That was pretty fun, but I also found it difficult to decide who wins a battle without rules, because that would only work if a player gave in or decided the monster is defeated. So with my game designer focus I of course started to brainstorm how to make an easy ruleset that is still clear. I've created tons of rulesets and tried out some occassionally, but never was really satisfied fully and player kept disappearing too which killed my motivation. When D&D 5e came I read an article on how it's much easier to learn and you even get the basic rules for free. So I was interested in that and read the basic rules. After 2 days I felt confident I could use them. I tried to find a DM that has the same rule-strictness as me and is looking for players for official adventure paths, but I quickly learned that rule-strict DMs that DM official adventure paths are in high demand. That's why I decided to bite the bullet and be DM myself, to make at least some people happy to have such a DM. I ordered the Starter Set and started a recruitment thread. After only two days there were already like 30 applications, so I picked the 4 most promising players and started playing with them. After 2 years we finished the adventure (TPK at final boss) and I got Princes of the Apocalypse and started DMing that which is going for more than 2 years now. Still haven't found a DM I'd like to play with, but I'm still looking for one occassionally. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
Top