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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="machineelf" data-source="post: 7497608" data-attributes="member: 6774924"><p>I think that's fair. My policy is somewhat context dependent. I would definitely never question a DM or offer them my thoughts on a rule without being asked if it's a group of people I've never played before and we weren't close friends. Among my current group, we've been close friends and have played together for years. So It's understood and accepted that we help each other out with remembering rules when someone has overlooked something. </p><p></p><p>I imagine we're on the same page, but I'll say just for my own sake, my advice is more a guideline than a "you must do this, this way, all the time" kind of statement. But listening to some of the responses in this thread, I felt it should be something said, that people might want to put on the brakes a little bit before jumping to correct a DM, even when the DM has clearly gotten a rule wrong. </p><p></p><p>In my experience, even when the DM is wrong on a rule, and the player is well meaning, it can still hit raw emotions and come across as a little pompous, even when the player didn't mean it to be. I also firmly believe the DM is the master of the rules. So even a mistake is now the rule for that moment, and I won't say a word (with a new DM who hasn't asked my advice.) So with new DMs and new groups I haven't played with before, unless I'm asked for help on a rule, I keep my mouth shut and act like the rules are whatever the DM says they are no matter what. </p><p></p><p>In your case, in your context with friends, it sounds perfectly Ok for you to have reminded your DM about the rule they apparently forgot. It's unfortunate he griped about it. I am always legitimately happy when my players help me not forget a rule. But that gets us to another important topic about DM neutrality. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="machineelf, post: 7497608, member: 6774924"] I think that's fair. My policy is somewhat context dependent. I would definitely never question a DM or offer them my thoughts on a rule without being asked if it's a group of people I've never played before and we weren't close friends. Among my current group, we've been close friends and have played together for years. So It's understood and accepted that we help each other out with remembering rules when someone has overlooked something. I imagine we're on the same page, but I'll say just for my own sake, my advice is more a guideline than a "you must do this, this way, all the time" kind of statement. But listening to some of the responses in this thread, I felt it should be something said, that people might want to put on the brakes a little bit before jumping to correct a DM, even when the DM has clearly gotten a rule wrong. In my experience, even when the DM is wrong on a rule, and the player is well meaning, it can still hit raw emotions and come across as a little pompous, even when the player didn't mean it to be. I also firmly believe the DM is the master of the rules. So even a mistake is now the rule for that moment, and I won't say a word (with a new DM who hasn't asked my advice.) So with new DMs and new groups I haven't played with before, unless I'm asked for help on a rule, I keep my mouth shut and act like the rules are whatever the DM says they are no matter what. In your case, in your context with friends, it sounds perfectly Ok for you to have reminded your DM about the rule they apparently forgot. It's unfortunate he griped about it. I am always legitimately happy when my players help me not forget a rule. But that gets us to another important topic about DM neutrality. :) [/QUOTE]
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