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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Hussar" data-source="post: 7503018" data-attributes="member: 22779"><p>Whereas, in my experience, that sort of thing turns into a mindless procedure grind. Every room is treated like a the party is a bomb squad with endless questions, poking, prodding and sure, when you find something it's great, but, most of the time, there isn't anything to find. But, because the party never actually knows what is or is not important, everything gets treated as important. It's like insisting that the PC's must talk to every single NPC out there just to find those 20% that are actually important. Snore. </p><p></p><p>Being able to assume, on both sides of the screen, means that the game runs much faster and there is a lot less faffing around time. Granted, I do get that this is totally a playstyle thing. It's not that you're wrong and I'm right. Absolutely not. It's that for me, your style just isn't a good fit. If there are five things to check out in a room - a bed, a desk, a rug, the walls and another door - I'd much, MUCH rather the DM simply state, "You check the room and find the following" without me having to enumerate every little thing. And holding the "Well, you <em>could </em> check the room but, you might have wandering encounters" stick is just annoying.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7503018, member: 22779"] Whereas, in my experience, that sort of thing turns into a mindless procedure grind. Every room is treated like a the party is a bomb squad with endless questions, poking, prodding and sure, when you find something it's great, but, most of the time, there isn't anything to find. But, because the party never actually knows what is or is not important, everything gets treated as important. It's like insisting that the PC's must talk to every single NPC out there just to find those 20% that are actually important. Snore. Being able to assume, on both sides of the screen, means that the game runs much faster and there is a lot less faffing around time. Granted, I do get that this is totally a playstyle thing. It's not that you're wrong and I'm right. Absolutely not. It's that for me, your style just isn't a good fit. If there are five things to check out in a room - a bed, a desk, a rug, the walls and another door - I'd much, MUCH rather the DM simply state, "You check the room and find the following" without me having to enumerate every little thing. And holding the "Well, you [I]could [/I] check the room but, you might have wandering encounters" stick is just annoying. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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