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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Kobold Boots" data-source="post: 7506914" data-attributes="member: 92239"><p>Hi Pem - </p><p></p><p>Well you're right that it's prescriptive but it's also based on the concept of what a patron is when you take it away from the game and just use the term in real life. - A patron is someone that pays you, takes care of you, in exchange for your providing a service that you have the ability to provide. Examples of the Renaissance may be sculpture, art or smithing.</p><p></p><p>So when someone says to me, hey you've got a patron that gives you magical abilities.. then I'm well within my right to assume with a great deal of logic supporting me, that it's not a one-way relationship that only benefits that character, and by extension the player. To get what you're getting -- you're expected to pay the price -- hence warlock.</p><p></p><p>Do I think the average D&D group should be approaching it this way? Yes. Because the book actually uses terms like "master and apprentice" and "sworn and beholden" in the text describing the class.</p><p></p><p>Anyway, I think my position is well-supported, but as always if you're doing it the way that works for you, you're doing it right.</p><p></p><p>KB</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7506914, member: 92239"] Hi Pem - Well you're right that it's prescriptive but it's also based on the concept of what a patron is when you take it away from the game and just use the term in real life. - A patron is someone that pays you, takes care of you, in exchange for your providing a service that you have the ability to provide. Examples of the Renaissance may be sculpture, art or smithing. So when someone says to me, hey you've got a patron that gives you magical abilities.. then I'm well within my right to assume with a great deal of logic supporting me, that it's not a one-way relationship that only benefits that character, and by extension the player. To get what you're getting -- you're expected to pay the price -- hence warlock. Do I think the average D&D group should be approaching it this way? Yes. Because the book actually uses terms like "master and apprentice" and "sworn and beholden" in the text describing the class. Anyway, I think my position is well-supported, but as always if you're doing it the way that works for you, you're doing it right. KB [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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