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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7507409" data-attributes="member: 6919838"><p>On patron policing - 5e the patron is provided in class description etc with relationships to be worked out between player and gm and ongoing obligations services etc. So, thats not a one sided affair. As GM i would not agree to tabling that.</p><p></p><p>As for the motorcycle, it should be as much a benefit or problem as befits the setting. Does the pc leave it alone in really bad neighborhoid because the player doesnt want to bother? Things might go bad. </p><p></p><p>Lets refer to another system that makes the distinction clear - HERO.</p><p></p><p>HERO allows a shield or jetskates to be bought at four different costs...</p><p></p><p>Free - some cases, picked up, rarely lasts. </p><p></p><p>Equipment - really cheap, on hand rarely lasts replaced by in game money. Cost like 80% reduced.</p><p></p><p>"Focus" - reduced cost - cost reduced 50% to 20% specifically depending 9n how often you get bit by its "item" natures, how often stolen, hard to replace etc.</p><p></p><p>FX - price full typically and essentially its just another super power and you almost completely ignore the "item" nature.</p><p></p><p>Key is, these hardships - ignoring them costs more. Losing the drawbacks costs. There is no "get suff for free with no drawbacks"</p><p></p><p>In 5e for instance, its more the heroic tier - items for free and acquisition but no "non-drawback".</p><p></p><p>Can 5e be played differently - sure. </p><p>You can allow rhe players to run three classes gestalts if you want. </p><p></p><p>But if you shpw upat a table and say you want to do that and get told no, might wanba look for better responses thst questioning the decency of the gm, questioning why they cant handle it, the flexibility etc. </p><p></p><p>Again, ay my tables lockboxing out reasonable trade offs of choices, defining sspects of choices like class or race etc get a no, an invite to try again or a suggestion to find a game where the setting is more in line with that.</p><p></p><p>I gave up on accepting any concept pc long ago. If you dont want scifi wirh ships captured, why are you lining up for a Star Trek game? If you dont want patron or god stuff, why are you wanting warlock or cleric. </p><p></p><p>Anyway, thats how i see it.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7507409, member: 6919838"] On patron policing - 5e the patron is provided in class description etc with relationships to be worked out between player and gm and ongoing obligations services etc. So, thats not a one sided affair. As GM i would not agree to tabling that. As for the motorcycle, it should be as much a benefit or problem as befits the setting. Does the pc leave it alone in really bad neighborhoid because the player doesnt want to bother? Things might go bad. Lets refer to another system that makes the distinction clear - HERO. HERO allows a shield or jetskates to be bought at four different costs... Free - some cases, picked up, rarely lasts. Equipment - really cheap, on hand rarely lasts replaced by in game money. Cost like 80% reduced. "Focus" - reduced cost - cost reduced 50% to 20% specifically depending 9n how often you get bit by its "item" natures, how often stolen, hard to replace etc. FX - price full typically and essentially its just another super power and you almost completely ignore the "item" nature. Key is, these hardships - ignoring them costs more. Losing the drawbacks costs. There is no "get suff for free with no drawbacks" In 5e for instance, its more the heroic tier - items for free and acquisition but no "non-drawback". Can 5e be played differently - sure. You can allow rhe players to run three classes gestalts if you want. But if you shpw upat a table and say you want to do that and get told no, might wanba look for better responses thst questioning the decency of the gm, questioning why they cant handle it, the flexibility etc. Again, ay my tables lockboxing out reasonable trade offs of choices, defining sspects of choices like class or race etc get a no, an invite to try again or a suggestion to find a game where the setting is more in line with that. I gave up on accepting any concept pc long ago. If you dont want scifi wirh ships captured, why are you lining up for a Star Trek game? If you dont want patron or god stuff, why are you wanting warlock or cleric. Anyway, thats how i see it. [/QUOTE]
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