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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Maxperson" data-source="post: 7507541" data-attributes="member: 23751"><p>That's a False Equivalence. Hit points are not a fighter ability. They serve the same function for every class. Better examples are iImproved Critical, which is a bad thing when you jump on something that might have been an ally had you given it a chance to speak and crit it, killing it before it can let you know, or Remarkable Athlete, which is a bad thing if you jump farther and land in the covered pit that you would not have landed in had you just jumped normally. </p><p></p><p>Not every ability has to be good in every circumstance.</p><p></p><p></p><p></p><p>Alter Memories is a better example. If you make the target forget time, you could easily cause it to forget something important that it saw or did while charmed, which is a bad thing.</p><p></p><p>Again, not every ability has to be good in every circumstance.</p><p></p><p></p><p></p><p>Sure it has. Low hit points means that the animal is guaranteed to get dead very quickly. Constantly killing off animals by dragging them into battles waaaaaaay outside of their pay grade has always seemed anti-ranger to me. That's a liability in my opinion, and why I've always avoided using that feature. My rangers actually care about animals and don't want to see them killed off like that.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7507541, member: 23751"] That's a False Equivalence. Hit points are not a fighter ability. They serve the same function for every class. Better examples are iImproved Critical, which is a bad thing when you jump on something that might have been an ally had you given it a chance to speak and crit it, killing it before it can let you know, or Remarkable Athlete, which is a bad thing if you jump farther and land in the covered pit that you would not have landed in had you just jumped normally. Not every ability has to be good in every circumstance. Alter Memories is a better example. If you make the target forget time, you could easily cause it to forget something important that it saw or did while charmed, which is a bad thing. Again, not every ability has to be good in every circumstance. Sure it has. Low hit points means that the animal is guaranteed to get dead very quickly. Constantly killing off animals by dragging them into battles waaaaaaay outside of their pay grade has always seemed anti-ranger to me. That's a liability in my opinion, and why I've always avoided using that feature. My rangers actually care about animals and don't want to see them killed off like that. [/QUOTE]
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