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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7507854" data-attributes="member: 6919838"><p>So, now we are shifting to backgrounding certain specific things but only when playing modules where they wont matter?</p><p></p><p>If you are discussion a specific module (presumably with some sort of by the module as written caveat) and using that module to say *in this content the warlock patrton aspect is not important* then why do we need to background it? </p><p></p><p>modules or Aps as they are called now do not normally assume specific classes and specific sub-classes and so do not often make ties to key features which require them - so by definition that means they do not have any real built in impact on the module basic plot. </p><p></p><p>Its like saying we can ban grapefruits because they are not on the menu at pizza places.</p><p></p><p>A campaign is a wholly different thing - even one that ran APs/modules. </p><p></p><p>personally, i would hope a GM in a campaign tried to personalize it for the PCs brought to the table - making it a bit personal to them. in fact, many modules have "seeds" listed in the early going to give you potential hooks for how to bring in the PCs on a direct personal level. i would think it obvious that either at the beginning or at many places throughout the adventure path a patron could be involved in "requesting" or "suggesting" courses of action (or even demanding them if that was the agreement reached between player and GM.) In that way the adventure could take a more personal meaning for that character, especially if say the request was not trivial - like maybe it involved helping an NPC get away that might otherwise be caught and killed (by the party or others.) </p><p></p><p>Frankly, a fun little bit might be for the patron to ask the PC to get several different folks out safely - some in the more direct line of fire - some not - without telling them why other than that they are important to the patron. So, while all this is going on, he might be looking to make sure a barmaid gets out, a certain member of the milita gets out and one of the bad guys lesser minions gets out - with appropriate "recompense" per the agreement reached at pact signing. </p><p></p><p>What horror? </p><p></p><p>So much abuse! </p><p></p><p>How will our warlock player survive?</p><p></p><p>go figure.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7507854, member: 6919838"] So, now we are shifting to backgrounding certain specific things but only when playing modules where they wont matter? If you are discussion a specific module (presumably with some sort of by the module as written caveat) and using that module to say *in this content the warlock patrton aspect is not important* then why do we need to background it? modules or Aps as they are called now do not normally assume specific classes and specific sub-classes and so do not often make ties to key features which require them - so by definition that means they do not have any real built in impact on the module basic plot. Its like saying we can ban grapefruits because they are not on the menu at pizza places. A campaign is a wholly different thing - even one that ran APs/modules. personally, i would hope a GM in a campaign tried to personalize it for the PCs brought to the table - making it a bit personal to them. in fact, many modules have "seeds" listed in the early going to give you potential hooks for how to bring in the PCs on a direct personal level. i would think it obvious that either at the beginning or at many places throughout the adventure path a patron could be involved in "requesting" or "suggesting" courses of action (or even demanding them if that was the agreement reached between player and GM.) In that way the adventure could take a more personal meaning for that character, especially if say the request was not trivial - like maybe it involved helping an NPC get away that might otherwise be caught and killed (by the party or others.) Frankly, a fun little bit might be for the patron to ask the PC to get several different folks out safely - some in the more direct line of fire - some not - without telling them why other than that they are important to the patron. So, while all this is going on, he might be looking to make sure a barmaid gets out, a certain member of the milita gets out and one of the bad guys lesser minions gets out - with appropriate "recompense" per the agreement reached at pact signing. What horror? So much abuse! How will our warlock player survive? go figure. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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