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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Hussar" data-source="post: 7507879" data-attributes="member: 22779"><p>They separated the saucer section because the writers wanted to show off this cool new thing the Enterprise could do. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>But, in any case, even had they not separated, how would the story actually change? AFAIK, nothing. It simply wouldn't change the outcome or even the progression at all.</p><p></p><p></p><p></p><p>Sure, and by and large I agree a fun little bit might be for the Patron to ask the Warlock to do something. Heck, if I was playing the warlock, I would welcome these things.</p><p></p><p>But, your player has specifically told you that NO, he does not enjoy these things. He does not want this. He absolutely hates this. And your answer, apparently is, "Well, don't play that". Me, I tend to be a little more flexible and simply realize that not adding that fun little bit, which isn't actually fun for that player, does cost me anything. I just... don't do it.</p><p></p><p>That's, honestly, what I find so baffling here. The player has told you very clearly what he or she doesn't like and the response, not just yours [MENTION=6919838]5ekyu[/MENTION] but others, is, basically to tell the player to either suck it up or play something else. Personally, I don't find that level of inflexibility conducive to good gaming. IME, it inevitably winds up with frustrated players and DM's.</p><p></p><p>BTW, I'm really not trying to shift goalposts here. I'm just trying to find a way out of the weeds because, frankly, as I say, most of this stuff already happens at the table. Stuff gets Backgrounded all the time. Do you actually track spell components? Do you insist on tracking food and water outside of very specific circumstances? Do you really futz about with all the little stuff? Me, I generally just take that sort of stuff as written and move on because it's not fun for my table to be OCD about it. I was using the AP's as an example because it's something that many of us either play or have played. It's a shared experience. My point being that in fairly bog standard campaigns, this sort of stuff gets shelved anyway and this reaction to the player simply asking for what's likely going to happen anyway is far too strong.</p><p></p><p>I mean if it's perfectly okay for the paladin to Background his mount and it doesn't hurt the game, why is doing the same thing for the Druid or Ranger suddenly causing massive problems to the point where you would forbid someone from taking the class?</p><p></p><p>I see this as some serious tempest in a teacup action.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7507879, member: 22779"] They separated the saucer section because the writers wanted to show off this cool new thing the Enterprise could do. :D But, in any case, even had they not separated, how would the story actually change? AFAIK, nothing. It simply wouldn't change the outcome or even the progression at all. Sure, and by and large I agree a fun little bit might be for the Patron to ask the Warlock to do something. Heck, if I was playing the warlock, I would welcome these things. But, your player has specifically told you that NO, he does not enjoy these things. He does not want this. He absolutely hates this. And your answer, apparently is, "Well, don't play that". Me, I tend to be a little more flexible and simply realize that not adding that fun little bit, which isn't actually fun for that player, does cost me anything. I just... don't do it. That's, honestly, what I find so baffling here. The player has told you very clearly what he or she doesn't like and the response, not just yours [MENTION=6919838]5ekyu[/MENTION] but others, is, basically to tell the player to either suck it up or play something else. Personally, I don't find that level of inflexibility conducive to good gaming. IME, it inevitably winds up with frustrated players and DM's. BTW, I'm really not trying to shift goalposts here. I'm just trying to find a way out of the weeds because, frankly, as I say, most of this stuff already happens at the table. Stuff gets Backgrounded all the time. Do you actually track spell components? Do you insist on tracking food and water outside of very specific circumstances? Do you really futz about with all the little stuff? Me, I generally just take that sort of stuff as written and move on because it's not fun for my table to be OCD about it. I was using the AP's as an example because it's something that many of us either play or have played. It's a shared experience. My point being that in fairly bog standard campaigns, this sort of stuff gets shelved anyway and this reaction to the player simply asking for what's likely going to happen anyway is far too strong. I mean if it's perfectly okay for the paladin to Background his mount and it doesn't hurt the game, why is doing the same thing for the Druid or Ranger suddenly causing massive problems to the point where you would forbid someone from taking the class? I see this as some serious tempest in a teacup action. [/QUOTE]
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