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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Kobold Boots" data-source="post: 7507924" data-attributes="member: 92239"><p>Hussar's "force" means that the GM will force a player to do something to maintain his patron relationship and the powers that result from it. Our point of view is that a patron can not like something a character does and pull the power but the player still has free will to do what he or she wants when that situation comes up.</p><p></p><p>This is the sort of thing that comes up when people who don't do a lot of prep end up having conversations with folks that do a lot of prep. You and I would never end up in this situation without the player knowing what he was getting in to. Those who argue the way Hussar has above generally run into things on the fly and prefer to eliminate rough spots by being super flexible.</p><p></p><p>2c. No big deal.</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7507924, member: 92239"] Hussar's "force" means that the GM will force a player to do something to maintain his patron relationship and the powers that result from it. Our point of view is that a patron can not like something a character does and pull the power but the player still has free will to do what he or she wants when that situation comes up. This is the sort of thing that comes up when people who don't do a lot of prep end up having conversations with folks that do a lot of prep. You and I would never end up in this situation without the player knowing what he was getting in to. Those who argue the way Hussar has above generally run into things on the fly and prefer to eliminate rough spots by being super flexible. 2c. No big deal. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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