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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7508198" data-attributes="member: 6919838"><p>"Indeed, but notice.... they <strong>dealt</strong> with it in the foreground because it was a complication. "</p><p></p><p>Especially when contrasted to the sort of "yeah but what does it matter" kind of a response...</p><p></p><p>This does cut to the heart of some of the difference in play style that may make some combos of players not well suited.</p><p></p><p>I mentioned that over the years my and mine grew dissatisfied with meta-game level gimmick pools - basically where success fail was more an out-of-game pool thing with Screen edits etc. </p><p></p><p> One example was "do we recon and case the joint or just go in" with obvious risk of tipping the hand if spotted. But with scene editing, you can be "assured" there will be a back door unblocked or such without s risky tip off scouting mission. Note, in a previous scifi game a character had a didintigrator "pop gun" so that could be a "door maker" and that was often used to get the same result - but that felt wholly different cuz it was character doing so using an in-game-world resource yo overcome a problem, not player at table side spending gimmick point to cancel the existence of a problem.</p><p></p><p>Doubt many stories get retold of "remember that time our Blue Angel's Rapid Extraction team got out the backdoor with our lives and the client (well, most of the vlient) because Joe drew a door in with his screen edit - that was awesome." At least ***at our table*** those are not the stories we retell.</p><p></p><p>But key point is this - groups/players who see a lot of fun in the overcoming of obstacles in character in game and who expect that might not be the best fit or even a viable mix for players/groups where the idea is more in favor of out of game meta-solutions to more make those challenges not come up... where you know there will be a door or your bike isn't really at risk and your big honking battle dino will always be there and accepted - expected to be done away with at table-side resolution - not in-game in-character.</p><p></p><p>If you cant reach an agreement on key character issues, core to the class, called out in the book itself, that might be a sign of just such a non-viable mix of expectations.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7508198, member: 6919838"] "Indeed, but notice.... they [b]dealt[/b] with it in the foreground because it was a complication. " Especially when contrasted to the sort of "yeah but what does it matter" kind of a response... This does cut to the heart of some of the difference in play style that may make some combos of players not well suited. I mentioned that over the years my and mine grew dissatisfied with meta-game level gimmick pools - basically where success fail was more an out-of-game pool thing with Screen edits etc. One example was "do we recon and case the joint or just go in" with obvious risk of tipping the hand if spotted. But with scene editing, you can be "assured" there will be a back door unblocked or such without s risky tip off scouting mission. Note, in a previous scifi game a character had a didintigrator "pop gun" so that could be a "door maker" and that was often used to get the same result - but that felt wholly different cuz it was character doing so using an in-game-world resource yo overcome a problem, not player at table side spending gimmick point to cancel the existence of a problem. Doubt many stories get retold of "remember that time our Blue Angel's Rapid Extraction team got out the backdoor with our lives and the client (well, most of the vlient) because Joe drew a door in with his screen edit - that was awesome." At least ***at our table*** those are not the stories we retell. But key point is this - groups/players who see a lot of fun in the overcoming of obstacles in character in game and who expect that might not be the best fit or even a viable mix for players/groups where the idea is more in favor of out of game meta-solutions to more make those challenges not come up... where you know there will be a door or your bike isn't really at risk and your big honking battle dino will always be there and accepted - expected to be done away with at table-side resolution - not in-game in-character. If you cant reach an agreement on key character issues, core to the class, called out in the book itself, that might be a sign of just such a non-viable mix of expectations. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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