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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7508249" data-attributes="member: 6919838"><p>"I assert: if a Vampire game can't progress without a player worrying about the cost of insurance premiums and petrol for his/her PC's motorbike, then the game sucks!"</p><p></p><p>Iirc the actual original bike reference was about loading it down with anti-theft and making efforts in character to keep it from being stolen, not keeping gas in the tank or insurance. It was also not described as a game stopping vital aspect, in fact the intent seemed to be to,portray it as mostly an extra. </p><p></p><p>Nor have I or those who seem to share some of me and my players' perspectives linked gas in the tank or insurance as a facet stopping the campaign.</p><p></p><p>So, you seem to be railing against an extreme position thats only bern trouted out by you (maybe others) and posdibly attributed to others - directly or indirectly.</p><p></p><p>Its a frequently found technique - find a way to sort of tie some outlandish extreme to a more nominal position and let the extreme be the one you assail.</p><p></p><p>No matter how obvious it gets, it seems to always work on a few. I could reference some recent real world examples but that likely violates forum policies, so i will just let that go.</p><p></p><p>I can say that in all my years gming and playing in VtM games, never once did a campaign fail to progress due to issues of not tracking gas in the tanks. </p><p></p><p>But if a VtM game did have.a scene story or plot where gas in the tank was crotical to,the resolution, i sure wouldnt call that lame without knowing whether the players enjoyed it.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7508249, member: 6919838"] "I assert: if a Vampire game can't progress without a player worrying about the cost of insurance premiums and petrol for his/her PC's motorbike, then the game sucks!" Iirc the actual original bike reference was about loading it down with anti-theft and making efforts in character to keep it from being stolen, not keeping gas in the tank or insurance. It was also not described as a game stopping vital aspect, in fact the intent seemed to be to,portray it as mostly an extra. Nor have I or those who seem to share some of me and my players' perspectives linked gas in the tank or insurance as a facet stopping the campaign. So, you seem to be railing against an extreme position thats only bern trouted out by you (maybe others) and posdibly attributed to others - directly or indirectly. Its a frequently found technique - find a way to sort of tie some outlandish extreme to a more nominal position and let the extreme be the one you assail. No matter how obvious it gets, it seems to always work on a few. I could reference some recent real world examples but that likely violates forum policies, so i will just let that go. I can say that in all my years gming and playing in VtM games, never once did a campaign fail to progress due to issues of not tracking gas in the tanks. But if a VtM game did have.a scene story or plot where gas in the tank was crotical to,the resolution, i sure wouldnt call that lame without knowing whether the players enjoyed it. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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