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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7508392" data-attributes="member: 6919838"><p>Absolutely. In ye olde days, frankly, no topics appropriate to the setting were off limits, and usually if it's our gang of old farts, thsts still the case. </p><p></p><p>But in today's age I have seen a need to be more expansive in some policies and references just because my old fart gaming is no longer even close to the average gamer demographics.</p><p></p><p>Course there was that time we had a player go practically catatonic on us because she did not tell us the "severe phobia about snakes" she put in as a character disadvantage (and got points for) was actually hers, so that when "snakes on a scout ship" scenario kicked it up a notch, things went south irl. </p><p></p><p>Later on we did change the character and explain again that the things there that she chooses are things the players **wants ** in the story but the character likely hates or loves to hate etc.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7508392, member: 6919838"] Absolutely. In ye olde days, frankly, no topics appropriate to the setting were off limits, and usually if it's our gang of old farts, thsts still the case. But in today's age I have seen a need to be more expansive in some policies and references just because my old fart gaming is no longer even close to the average gamer demographics. Course there was that time we had a player go practically catatonic on us because she did not tell us the "severe phobia about snakes" she put in as a character disadvantage (and got points for) was actually hers, so that when "snakes on a scout ship" scenario kicked it up a notch, things went south irl. Later on we did change the character and explain again that the things there that she chooses are things the players **wants ** in the story but the character likely hates or loves to hate etc. [/QUOTE]
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Community
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What DM flaw has caused you to actually leave a game?
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