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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Maxperson" data-source="post: 7508394" data-attributes="member: 23751"><p>Have you read the classes?</p><p></p><p>Warlock:Sworn and Beholden. What do you think that means? It doesn't sound like Maybe Sword and Maybe Beholden to me. Also, "The warlock learns and grows in power, at the cost of occasional services performed on the patron’s behalf." At the cost of services. Not maybe at the cost of services, or sometimes at the cost of services. It's an absolute statement. There are costs of occasional services.</p><p></p><p>Cleric: "When a cleric takes up an adventuring life, it is usually because his or her god demands it." The very fact that you are adventuring is probably because your god demanded it. Further, "A temple</p><p>might ask for a cleric’s aid, or a high priest might be in a position to demand it." That's absolute. A high priest can demand your clerics aid.</p><p></p><p>Paladin: doesn't involve absolute language like the cleric, but presumably they would have the same obligations if a high priest demanded aid.</p><p></p><p></p><p></p><p>I can't withdraw what does not exist. I didn't say mechanics. I said the class, and the class includes the fluff that controls it. You may want to withdraw your strawman, though. Twisting my statement to only include mechanics is pretty strawlike.</p><p></p><p></p><p>It comes into play the instant play begins. The fluff of the class rules the class unless new fluff is created/allowed by the DM.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7508394, member: 23751"] Have you read the classes? Warlock:Sworn and Beholden. What do you think that means? It doesn't sound like Maybe Sword and Maybe Beholden to me. Also, "The warlock learns and grows in power, at the cost of occasional services performed on the patron’s behalf." At the cost of services. Not maybe at the cost of services, or sometimes at the cost of services. It's an absolute statement. There are costs of occasional services. Cleric: "When a cleric takes up an adventuring life, it is usually because his or her god demands it." The very fact that you are adventuring is probably because your god demanded it. Further, "A temple might ask for a cleric’s aid, or a high priest might be in a position to demand it." That's absolute. A high priest can demand your clerics aid. Paladin: doesn't involve absolute language like the cleric, but presumably they would have the same obligations if a high priest demanded aid. I can't withdraw what does not exist. I didn't say mechanics. I said the class, and the class includes the fluff that controls it. You may want to withdraw your strawman, though. Twisting my statement to only include mechanics is pretty strawlike. It comes into play the instant play begins. The fluff of the class rules the class unless new fluff is created/allowed by the DM. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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