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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Lanefan" data-source="post: 7508435" data-attributes="member: 29398"><p>Not quite.</p><p></p><p>You keep substituting "the GM" for what should instead say "my own character choice(s)", because your first thought - based on what you've posted here and elsewhere - is always to blame the GM when things aren't to your preference.</p><p></p><p>You-as-player get to fully play the game within the limits you've put on yourself.</p><p></p><p>The player already did handle the decision-making, way back at char-gen when that particular charcter and deity was chosen. What's happening now is that the game is saying "here's where the decision you made <em>then</em> has ramifications <em>now</em>".</p><p></p><p>Could be something as simple as the party is of a level where Orcs aren't much of a challenge any more. Or that for whatever reason the players - even Joe who plays the Orc-basher - have found something else to be of more interest...which might even be something just as relevant to another PC, for all that.</p><p></p><p>But the character has a duty. Now maybe Joe could have his Cleric pray to its deity to be temporarily released from this duty in order to pursue this other thing, at which point it's up to the DM (or the DM's dice, whichever) to either a) grant the release, b) grant the release with conditions e.g. some sort of penance or quest or other extra duty to be done later, or c) say no.</p><p></p><p>Were I the DM here I'd tend to lean toward b) above, all other things being equal, for a couple of reasons:</p><p> - it allows the more interesting adventure to proceed now</p><p> - the extra quest option potentially gives me another adventure to run later, thus extending the life of the campaign a bit.</p><p></p><p>Lan-"never mind that there's nothing at all wrong with Joe's PC leaving the party; Joe brings in another one to run with the group now, and sometimes later Joe and I work out how things went with the Orcs"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7508435, member: 29398"] Not quite. You keep substituting "the GM" for what should instead say "my own character choice(s)", because your first thought - based on what you've posted here and elsewhere - is always to blame the GM when things aren't to your preference. You-as-player get to fully play the game within the limits you've put on yourself. The player already did handle the decision-making, way back at char-gen when that particular charcter and deity was chosen. What's happening now is that the game is saying "here's where the decision you made [I]then[/I] has ramifications [I]now[/I]". Could be something as simple as the party is of a level where Orcs aren't much of a challenge any more. Or that for whatever reason the players - even Joe who plays the Orc-basher - have found something else to be of more interest...which might even be something just as relevant to another PC, for all that. But the character has a duty. Now maybe Joe could have his Cleric pray to its deity to be temporarily released from this duty in order to pursue this other thing, at which point it's up to the DM (or the DM's dice, whichever) to either a) grant the release, b) grant the release with conditions e.g. some sort of penance or quest or other extra duty to be done later, or c) say no. Were I the DM here I'd tend to lean toward b) above, all other things being equal, for a couple of reasons: - it allows the more interesting adventure to proceed now - the extra quest option potentially gives me another adventure to run later, thus extending the life of the campaign a bit. Lan-"never mind that there's nothing at all wrong with Joe's PC leaving the party; Joe brings in another one to run with the group now, and sometimes later Joe and I work out how things went with the Orcs"-efan [/QUOTE]
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