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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="pemerton" data-source="post: 7508538" data-attributes="member: 42582"><p>This is imposing a uniformity of vision and purpose which the game has never in fact exhibited.</p><p></p><p>At <em>some tables</em> Leomund's Secret Chest is a game device that a player uses in a back-and-forth with the GM about protecting stuff.</p><p></p><p>At <em>some other tables</em> Leomund's Secret Chest is a plot device used to create a veneer of ingame rationale for why stuff doesn't get stolen.</p><p></p><p>At <em>yet some other tables</em> it's taken for granted that stuff never gets stolen if it's been delivered safely to home base, and Leomund's Secret Chest doesn't come into play.</p><p></p><p>And that's before we consider what sort of stuff is even fair game to be stolen - eg in some games all that is at stake, as far as theft is concerned, is certain special items whose owners might be trying to recover them; while in others, apparently I have to park my motorcycle inside a Secret Chest or else the GM regards it as fair game for theft.</p><p></p><p>In my 4e game, as soon as my group found a Basket of Everlasting Provisions we gave up worrying about tracking food and water. It's provides a veneer of infiction explanation. There are other tables who didn't bother with the veneer, and so never looked at that item. And there are yet other tables which take tracking food and drink incrediby seriously, and treat the Basket as a signficant element in that part of their game. None of those tables is "breaking the rules" - part of the point of a game which is as widely played as D&D is to provide support for a range of approaches.</p><p></p><p>But the above is all orthogonal as to whether or not it is good GMing to treat as fair game some pedestrian, non-game-breaking thing which a player has expressly flagged s/he wishes not to be.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7508538, member: 42582"] This is imposing a uniformity of vision and purpose which the game has never in fact exhibited. At [I]some tables[/I] Leomund's Secret Chest is a game device that a player uses in a back-and-forth with the GM about protecting stuff. At [I]some other tables[/I] Leomund's Secret Chest is a plot device used to create a veneer of ingame rationale for why stuff doesn't get stolen. At [I]yet some other tables[/I] it's taken for granted that stuff never gets stolen if it's been delivered safely to home base, and Leomund's Secret Chest doesn't come into play. And that's before we consider what sort of stuff is even fair game to be stolen - eg in some games all that is at stake, as far as theft is concerned, is certain special items whose owners might be trying to recover them; while in others, apparently I have to park my motorcycle inside a Secret Chest or else the GM regards it as fair game for theft. In my 4e game, as soon as my group found a Basket of Everlasting Provisions we gave up worrying about tracking food and water. It's provides a veneer of infiction explanation. There are other tables who didn't bother with the veneer, and so never looked at that item. And there are yet other tables which take tracking food and drink incrediby seriously, and treat the Basket as a signficant element in that part of their game. None of those tables is "breaking the rules" - part of the point of a game which is as widely played as D&D is to provide support for a range of approaches. But the above is all orthogonal as to whether or not it is good GMing to treat as fair game some pedestrian, non-game-breaking thing which a player has expressly flagged s/he wishes not to be. [/QUOTE]
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