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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Sadras" data-source="post: 7508550" data-attributes="member: 6688277"><p>If you belong to an order/organisation you tend to have obligations which may result in conflict if one party disagrees with another. And we see this all the time in movies and series and this proves to be a major source of entertainment. How many cop/detective shows have we seen where they take issue with the decisions/requests of their senior officers/captains?</p><p>Tyrion had a wonderful role in balancing his duties as hand of the king to his ruthless nephew king while attempting to steer the city in a positive direction. </p><p></p><p>The DM's job is in a sense to provide the entertainment and one way of doing this is raising areas of possible conflict. Can it be done badly? Sure. No doubt there are very forceful DM's out there that do more harm than good, and they probably do so in many other aspects of the game not just this. But just because there are bad DM's does not necessarily make that style-of-play bad. Finally a DM needs to know their table/players. </p><p></p><p>The above ignores <em>story now</em> styled tables because that predominantly demands the players be the story-drivers which by default relieves much of the work taken on by story-driving DMs.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7508550, member: 6688277"] If you belong to an order/organisation you tend to have obligations which may result in conflict if one party disagrees with another. And we see this all the time in movies and series and this proves to be a major source of entertainment. How many cop/detective shows have we seen where they take issue with the decisions/requests of their senior officers/captains? Tyrion had a wonderful role in balancing his duties as hand of the king to his ruthless nephew king while attempting to steer the city in a positive direction. The DM's job is in a sense to provide the entertainment and one way of doing this is raising areas of possible conflict. Can it be done badly? Sure. No doubt there are very forceful DM's out there that do more harm than good, and they probably do so in many other aspects of the game not just this. But just because there are bad DM's does not necessarily make that style-of-play bad. Finally a DM needs to know their table/players. The above ignores [I]story now[/I] styled tables because that predominantly demands the players be the story-drivers which by default relieves much of the work taken on by story-driving DMs. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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