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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Lanefan" data-source="post: 7508838" data-attributes="member: 29398"><p>Well, actually, yes they do.</p><p></p><p>A deity is not a PC. This makes it either an NPC or a setting element and thus puts it under the control of the DM.</p><p></p><p>You're making a bunch of assumptions here, the biggest of which is that the DM has somehow changed the parameters of this deity between char-gen and now (maybe even intentionally, in order to hose the player/PC); which I agree would be bad form if thusly done.</p><p></p><p>But if the restriction or parameter is right there up front and doesn't change, then we're right back to the player making a decision at char-gen and then having to live up to it later. Same thing with old-time paladins - players would choose the class in full knowledge of the severe alignment/morality restrictions and then later do everything they could to avoid or dance around such, and it'd be on the DM to enforce what was there all along...which unfairly makes the DM the 'bad guy'.</p><p></p><p>At which point there might very well be <strong>in-fiction</strong> consequences to that character. (and what's this '0th rule' you mention?)</p><p></p><p>Note: I specifically bolded the in-fiction bit to stop any talk of at-the-table or metagame consequences, which would be flat-out bad DMing.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7508838, member: 29398"] Well, actually, yes they do. A deity is not a PC. This makes it either an NPC or a setting element and thus puts it under the control of the DM. You're making a bunch of assumptions here, the biggest of which is that the DM has somehow changed the parameters of this deity between char-gen and now (maybe even intentionally, in order to hose the player/PC); which I agree would be bad form if thusly done. But if the restriction or parameter is right there up front and doesn't change, then we're right back to the player making a decision at char-gen and then having to live up to it later. Same thing with old-time paladins - players would choose the class in full knowledge of the severe alignment/morality restrictions and then later do everything they could to avoid or dance around such, and it'd be on the DM to enforce what was there all along...which unfairly makes the DM the 'bad guy'. At which point there might very well be [B]in-fiction[/B] consequences to that character. (and what's this '0th rule' you mention?) Note: I specifically bolded the in-fiction bit to stop any talk of at-the-table or metagame consequences, which would be flat-out bad DMing. Lanefan [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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