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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7509059" data-attributes="member: 6919838"><p>"Upthread [MENTION=6919838]5ekyu[/MENTION] described a horse as the FRPG equivalent of a motorcycle. Why are horses different from boots? They're both there on the equipment list with a price next to them! (Well, in 5e they're subsumed into <em>clothes</em>, but I've never heard of a RPG where <em>any</em> clothes wear out from being worn, except one time in my Burning Wheel game where the result of a failed Resources check for upkeep was a PC wearing holes in the soles of his boots.)"</p><p></p><p>Since I was conjured I will reply.</p><p></p><p>In my game, horses and clothes are not treated differently.</p><p></p><p>For both, all players will have to deal in-game the same way with consequences related to them that are reasonable in the setting. no player will get to invoke some meta-game consequence eraser to avoid the consequences of their choices. Choose to wear common clothes to try to blend into a high brow aristocrat affair, consequences. Choose to wear fine clothes into the cutpurse district - consequences - even if you have some lofty idea that wearing fancy high dollar clothes is your "thing" - consequences.</p><p></p><p>Just like with the motorcycle "it's my thing" guy and the "no motorcycle - I am radical green no footprint guy" - in my game both would be subject to consequences for their choices - not just the one who did not take the worry free bike.</p><p></p><p>In the last game, my halfling had common/comfy clothes, a singer/dancer costume, a sheer fortune teller mystic costume, travelling outfit and was buying fine clothes. She had to replace a lot of them (time for tailoring gold etc) after we lost our wagons in an overland travel bit when we were smashed by four "gruesome" who started hitting the horses to make sure the wagons did not get away. We only barely escaped with the stuff on our backs and most of my character clothes were already divided into "storage" and so on the wagons.</p><p></p><p>Choices, consequences etc.</p><p></p><p>No complaints when it bites,</p><p></p><p>And, when we did make the keep and she bought even just the initial new clothes she threw out and burned the very trail worm travel set.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7509059, member: 6919838"] "Upthread [MENTION=6919838]5ekyu[/MENTION] described a horse as the FRPG equivalent of a motorcycle. Why are horses different from boots? They're both there on the equipment list with a price next to them! (Well, in 5e they're subsumed into [I]clothes[/I], but I've never heard of a RPG where [I]any[/I] clothes wear out from being worn, except one time in my Burning Wheel game where the result of a failed Resources check for upkeep was a PC wearing holes in the soles of his boots.)" Since I was conjured I will reply. In my game, horses and clothes are not treated differently. For both, all players will have to deal in-game the same way with consequences related to them that are reasonable in the setting. no player will get to invoke some meta-game consequence eraser to avoid the consequences of their choices. Choose to wear common clothes to try to blend into a high brow aristocrat affair, consequences. Choose to wear fine clothes into the cutpurse district - consequences - even if you have some lofty idea that wearing fancy high dollar clothes is your "thing" - consequences. Just like with the motorcycle "it's my thing" guy and the "no motorcycle - I am radical green no footprint guy" - in my game both would be subject to consequences for their choices - not just the one who did not take the worry free bike. In the last game, my halfling had common/comfy clothes, a singer/dancer costume, a sheer fortune teller mystic costume, travelling outfit and was buying fine clothes. She had to replace a lot of them (time for tailoring gold etc) after we lost our wagons in an overland travel bit when we were smashed by four "gruesome" who started hitting the horses to make sure the wagons did not get away. We only barely escaped with the stuff on our backs and most of my character clothes were already divided into "storage" and so on the wagons. Choices, consequences etc. No complaints when it bites, And, when we did make the keep and she bought even just the initial new clothes she threw out and burned the very trail worm travel set. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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