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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Sadras" data-source="post: 7509108" data-attributes="member: 6688277"><p>The issue I take with this is that you and chaochou are debating this from a story now perspective where the DM is not the primary story driver. I have tried to be explicit in my posts of how different the games run from your traditional D&D to a Story Now approach. </p><p>You will always get some DMs that are more forceful than others. There is a range.</p><p></p><p>In fact when the PC played a warlock in my game and chose a darker patron, I asked him what he wanted me to explore, how much had he developed the patron and how much input he wanted from me.</p><p></p><p>The current warlock pc chose Bahamut as a patron and I'm very much hands-off, the character is a good guy doing good work, I don't see myself being involved or forceful. I might introduce a vision or some insight but that is about it, for now.</p><p></p><p>Despite the way I DM (and not necessarily always like this), I still firmly believe the patron falls under the ambit of the DM at the end of the day. If both DM and player agreed to background that element of the game, well then that is their business.</p><p></p><p></p><p></p><p>Not necessarily. Losing one's powers/shtick is a common trope and it is usually not permanent.</p><p>Batman broke his back. Green Lantern lost his ring. Flash lost his speed. Peter Parker lost Mary Jane.</p><p> </p><p></p><p></p><p>Wrecking the game can be very subjective.</p><p></p><p></p><p></p><p>I was under the impression the god/patron was not happy (being played by the DM).</p></blockquote><p></p>
[QUOTE="Sadras, post: 7509108, member: 6688277"] The issue I take with this is that you and chaochou are debating this from a story now perspective where the DM is not the primary story driver. I have tried to be explicit in my posts of how different the games run from your traditional D&D to a Story Now approach. You will always get some DMs that are more forceful than others. There is a range. In fact when the PC played a warlock in my game and chose a darker patron, I asked him what he wanted me to explore, how much had he developed the patron and how much input he wanted from me. The current warlock pc chose Bahamut as a patron and I'm very much hands-off, the character is a good guy doing good work, I don't see myself being involved or forceful. I might introduce a vision or some insight but that is about it, for now. Despite the way I DM (and not necessarily always like this), I still firmly believe the patron falls under the ambit of the DM at the end of the day. If both DM and player agreed to background that element of the game, well then that is their business. Not necessarily. Losing one's powers/shtick is a common trope and it is usually not permanent. Batman broke his back. Green Lantern lost his ring. Flash lost his speed. Peter Parker lost Mary Jane. Wrecking the game can be very subjective. I was under the impression the god/patron was not happy (being played by the DM). [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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