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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Lanefan" data-source="post: 7509150" data-attributes="member: 29398"><p>So you're saying, if I'm reading this right, that in your view a DM doesn't or shouldn't have the ability to choose who she invites into each game she runs?</p><p></p><p>Because yes, FLGS and drop-in situations aside, if you're coming into my house to play in my game it's only going to be because I've invited you. And I'll invite who I want to invite, thank you very much; and it probably won't be the same from one campaign to the next.</p><p></p><p>Example: last time I changed campaigns I had something like 9 players in the ending one (two interweaving groups, run on different nights of the week). A year or so later when I started the next one I invited, I think, 4 of those 9 back in (two declined at the time, then came in later as the game expanded), along with a couple of people new to our crew. My criteria for who I invited in was very simple: who among the quite-a-few potential players I could invite did I think would provide the most entertainment to the rest of the table?</p><p></p><p>In the ten years since there's certainly been some ups and downs; but that first year or so with just those four players (two returning, two new) was gonzo as hell, and probably the most sheer fun any of us have ever had with a game.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7509150, member: 29398"] So you're saying, if I'm reading this right, that in your view a DM doesn't or shouldn't have the ability to choose who she invites into each game she runs? Because yes, FLGS and drop-in situations aside, if you're coming into my house to play in my game it's only going to be because I've invited you. And I'll invite who I want to invite, thank you very much; and it probably won't be the same from one campaign to the next. Example: last time I changed campaigns I had something like 9 players in the ending one (two interweaving groups, run on different nights of the week). A year or so later when I started the next one I invited, I think, 4 of those 9 back in (two declined at the time, then came in later as the game expanded), along with a couple of people new to our crew. My criteria for who I invited in was very simple: who among the quite-a-few potential players I could invite did I think would provide the most entertainment to the rest of the table? In the ten years since there's certainly been some ups and downs; but that first year or so with just those four players (two returning, two new) was gonzo as hell, and probably the most sheer fun any of us have ever had with a game. Lanefan [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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