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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="TwoSix" data-source="post: 7509217" data-attributes="member: 205"><p>This is where I disagree.</p><p></p><p><strong>In my opinion,</strong> it is a DM flaw to view D&D, specifically, as anything but a fantasy toolbox, and where the PHB fluff is anything but a starting point to spur player creativity. Nothing in the game is fixed until we encounter it and it becomes an element in play. (With the exception that "broadly medieval fantasy" is an agreed upon genre when we're playing D&D.)</p><p></p><p>If we agree at the outset to play in a more fixed world (say, a published setting), or play in a game system where the setting information is more fundamental to the play experience (like Star Wars, or a White Wolf game), then the scale of allowable player customization will be diminished, because the setting is an agreed upon constraint. I still view the idea of something like "class" having actual narrative weight within the setting to be rather silly, though, and won't use it unless a player concept hinges upon it. (Like if a player concept is "Belongs to an order of paladins dedicated to the Goddess of Mercy".)</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7509217, member: 205"] This is where I disagree. [B]In my opinion,[/B] it is a DM flaw to view D&D, specifically, as anything but a fantasy toolbox, and where the PHB fluff is anything but a starting point to spur player creativity. Nothing in the game is fixed until we encounter it and it becomes an element in play. (With the exception that "broadly medieval fantasy" is an agreed upon genre when we're playing D&D.) If we agree at the outset to play in a more fixed world (say, a published setting), or play in a game system where the setting information is more fundamental to the play experience (like Star Wars, or a White Wolf game), then the scale of allowable player customization will be diminished, because the setting is an agreed upon constraint. I still view the idea of something like "class" having actual narrative weight within the setting to be rather silly, though, and won't use it unless a player concept hinges upon it. (Like if a player concept is "Belongs to an order of paladins dedicated to the Goddess of Mercy".) [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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