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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Lanefan" data-source="post: 7509483" data-attributes="member: 29398"><p>Perhaps, but as long as both realize that two clerics to the same deity need only follow the same basic precepts and don't otherwise have to be clones of each other I think we're good.</p><p></p><p>Ah, so it's far more open-ended now. Got it.</p><p></p><p>Ah, OK.</p><p></p><p>Keep in mind, though, that the Norse and Greeks (and Romans? Not sure) believed their deities were real and occasionally walked among them, and weren't all that elusive - just ask all the ancient-Greek women who believed they'd had Zeus in their beds or Norsemen who believed they'd met Odin on a road. Various D&D settings follow this model for the game, as do I; and as a double-edged side effect it's nigh impossible to be a true athiest in such a setting.</p><p></p><p>If all Commune can ever give you is yes-no-unknown for answers then one could frame it as intuition and-or wisdom. I'm used to a situation where Commune can give a few-word answer that can be quite a bit more informative* than a simple yes-no.</p><p></p><p>* - I split Commune into two spells for my game - Lesser (5th level, replacing the original) and Greater (7th level, new). Lesser's ony answer options are yes, no, maybe (or uncertain), unknown, or a single number. Greater works like the original, and gives intelligent answers of a few words each.</p><p></p><p>The Dwarves have no other deities than the one you invented? No Moradin? No Clanggedin? No Berronar? No pantheon at all?</p><p></p><p>The bit I bolded is what I was after - you not only invented the deity (which is kinda cool) but also determined its place in Dwarven society, which by extension largely determines how other Dwarves are going to react to you and-or your deity (which is not cool, as that's taking NPC agency away form the DM).</p><p></p><p>Oddly enough, in a roundabout way I've gone through exactly the same process.</p><p></p><p>Many years ago I and some other players and my DM were sitting around joking over coffee, and over the course of the conversation invented a rather gonzo Dwarven god of beer and hockey. Within a week or two that god appeared in the Dwarven pantheon in his well-established game. Several months later when I needed a character I banged out this god's first played cleric**, who went on to a grand - if death-filled - career. This god is still part of our Dwarven pantheons today.</p><p></p><p>** I don't know how to embed links - his character page is here: <a href="http://www.friendsofgravity.com/games/commons_room/Hall_of_Heroes/HHGutezapre.html" target="_blank">http://www.friendsofgravity.com/games/commons_room/Hall_of_Heroes/HHGutezapre.html</a></p><p></p><p>I guess what I'm getting at here is that were I to come into that game and want to play a cleric to that deity I'd in effect have to answer to two DMs instead of just one.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7509483, member: 29398"] Perhaps, but as long as both realize that two clerics to the same deity need only follow the same basic precepts and don't otherwise have to be clones of each other I think we're good. Ah, so it's far more open-ended now. Got it. Ah, OK. Keep in mind, though, that the Norse and Greeks (and Romans? Not sure) believed their deities were real and occasionally walked among them, and weren't all that elusive - just ask all the ancient-Greek women who believed they'd had Zeus in their beds or Norsemen who believed they'd met Odin on a road. Various D&D settings follow this model for the game, as do I; and as a double-edged side effect it's nigh impossible to be a true athiest in such a setting. If all Commune can ever give you is yes-no-unknown for answers then one could frame it as intuition and-or wisdom. I'm used to a situation where Commune can give a few-word answer that can be quite a bit more informative* than a simple yes-no. * - I split Commune into two spells for my game - Lesser (5th level, replacing the original) and Greater (7th level, new). Lesser's ony answer options are yes, no, maybe (or uncertain), unknown, or a single number. Greater works like the original, and gives intelligent answers of a few words each. The Dwarves have no other deities than the one you invented? No Moradin? No Clanggedin? No Berronar? No pantheon at all? The bit I bolded is what I was after - you not only invented the deity (which is kinda cool) but also determined its place in Dwarven society, which by extension largely determines how other Dwarves are going to react to you and-or your deity (which is not cool, as that's taking NPC agency away form the DM). Oddly enough, in a roundabout way I've gone through exactly the same process. Many years ago I and some other players and my DM were sitting around joking over coffee, and over the course of the conversation invented a rather gonzo Dwarven god of beer and hockey. Within a week or two that god appeared in the Dwarven pantheon in his well-established game. Several months later when I needed a character I banged out this god's first played cleric**, who went on to a grand - if death-filled - career. This god is still part of our Dwarven pantheons today. ** I don't know how to embed links - his character page is here: [url]http://www.friendsofgravity.com/games/commons_room/Hall_of_Heroes/HHGutezapre.html[/url] I guess what I'm getting at here is that were I to come into that game and want to play a cleric to that deity I'd in effect have to answer to two DMs instead of just one. Lanefan [/QUOTE]
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