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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Campbell" data-source="post: 7509608" data-attributes="member: 16586"><p>I am not really a fan of back-grounding as a formal mechanic - mostly because I think it reinforces playing a character concept rather than a character. I also think it encourages individual creativity over vigorous collaboration. I am not a fan of these walled off gardens we have the tendency to create in this hobby where we decide how exactly everyone else at the table is allowed to engage with the things we bring to the table. I do not really understand this preoccupation with who owns a thing or who has what rights over a thing. That stuff can all be worked out if we have functional creative relationships where we honor and value what everyone is bringing to the table.</p><p></p><p>All that being said there is a certain undercurrent of suspicion towards players who decide to provide feedback on GMing methodology, the content of the fiction or who care how a game is run that I am noticing here and have seen in real life a couple of times. The idea that taking an active interest in the game beyond casually consuming the GM's content is somehow problematic or entitled behavior is something that I cannot get behind.</p><p></p><p>Here's what matters most to me: When the GM stares across that table towards the other players what does he see? Does he see obstacles to realizing his vision? An audience in need of entertainment? players of a game? creative peers? For me to enjoy the game he or she should see creative peers and players of a game with the balance of these two depending on the game. I am not here to be entertained or see your story line through. I want to actively contribute, engage the fiction and mechanics, and be valued and trusted as much as anyone else at the table no matter what seat I happen to be sitting in at the moment.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7509608, member: 16586"] I am not really a fan of back-grounding as a formal mechanic - mostly because I think it reinforces playing a character concept rather than a character. I also think it encourages individual creativity over vigorous collaboration. I am not a fan of these walled off gardens we have the tendency to create in this hobby where we decide how exactly everyone else at the table is allowed to engage with the things we bring to the table. I do not really understand this preoccupation with who owns a thing or who has what rights over a thing. That stuff can all be worked out if we have functional creative relationships where we honor and value what everyone is bringing to the table. All that being said there is a certain undercurrent of suspicion towards players who decide to provide feedback on GMing methodology, the content of the fiction or who care how a game is run that I am noticing here and have seen in real life a couple of times. The idea that taking an active interest in the game beyond casually consuming the GM's content is somehow problematic or entitled behavior is something that I cannot get behind. Here's what matters most to me: When the GM stares across that table towards the other players what does he see? Does he see obstacles to realizing his vision? An audience in need of entertainment? players of a game? creative peers? For me to enjoy the game he or she should see creative peers and players of a game with the balance of these two depending on the game. I am not here to be entertained or see your story line through. I want to actively contribute, engage the fiction and mechanics, and be valued and trusted as much as anyone else at the table no matter what seat I happen to be sitting in at the moment. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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