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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Lanefan" data-source="post: 7510209" data-attributes="member: 29398"><p>And if they are reveals, and are part of the campaign, so what?</p><p></p><p>The reveal of something being significantly not what you thought it was does not in any way invalidate, or give any reason or excuse to retcon, what you (as both player and character) did based on the knowledge you had before the reveal occurred. Remember, player knowledge ideally equals character knowledge; and if you're only just now finding out along with your character that his dear ol' Dad's a mass murderer in his spare time then how does that change anything that went before? You still had the same fond memories etc. of your Gaffer while you were out in the field, and wanted more than anything else to get back to be by his side - that doesn't get retconned. Regretted maybe, but not retconned.</p><p></p><p>Same things apply when the mission sponsor (different term this time, to avoid warlocky confusion) heel-turns when you bring him the McGuffin. Nothing gets invalidated. Nothing gets retconned. The PCs still all did what they did, and the changes they made to and in the fiction remain in place. You-as-player might very well share your character's annoyance on learning said character has been duped - but remember that it's the character who has been duped, not the player*. Nothing materially changes for the player; session 11 will still sail next week just like session 10 did this week, and the game will pick up then where it leaves off tonight.</p><p></p><p>* - unless in a most unusual turn of events the DM during session 0 had promised to never dupe or double-cross the PCs, but what DM worth her salt would do that?</p><p></p><p>Not on the surface...but what's that I hear bubbling underneath, perchance?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7510209, member: 29398"] And if they are reveals, and are part of the campaign, so what? The reveal of something being significantly not what you thought it was does not in any way invalidate, or give any reason or excuse to retcon, what you (as both player and character) did based on the knowledge you had before the reveal occurred. Remember, player knowledge ideally equals character knowledge; and if you're only just now finding out along with your character that his dear ol' Dad's a mass murderer in his spare time then how does that change anything that went before? You still had the same fond memories etc. of your Gaffer while you were out in the field, and wanted more than anything else to get back to be by his side - that doesn't get retconned. Regretted maybe, but not retconned. Same things apply when the mission sponsor (different term this time, to avoid warlocky confusion) heel-turns when you bring him the McGuffin. Nothing gets invalidated. Nothing gets retconned. The PCs still all did what they did, and the changes they made to and in the fiction remain in place. You-as-player might very well share your character's annoyance on learning said character has been duped - but remember that it's the character who has been duped, not the player*. Nothing materially changes for the player; session 11 will still sail next week just like session 10 did this week, and the game will pick up then where it leaves off tonight. * - unless in a most unusual turn of events the DM during session 0 had promised to never dupe or double-cross the PCs, but what DM worth her salt would do that? Not on the surface...but what's that I hear bubbling underneath, perchance? [/QUOTE]
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